Casual Shenanigans Fallout4 PC vs PS4 shootout

Reminds me of this:

The number of complaints about performance/graphics in the FO4 console thread and the entire Digital Foundry thread in general are quite ironic in light of this. Also, it's a bit rich trying to tell people what they can and cannot have fun doing. I happen to like fiddling around with the settings just as much as playing the game and I can assure you I have a lot of fun doing it.
 
The number of complaints about performance/graphics in the FO4 console thread and the entire Digital Foundry thread in general are quite ironic in light of this. Also, it's a bit rich trying to tell people what they can and cannot have fun doing. I happen to like fiddling around with the settings just as much as playing the game and I can assure you I have a lot of fun doing it.
Well, it's not ironic but I follow your point. We're all a bit guilty of obsessing on graphics on this forum.

It was only posted as a joke.
 
We're all a bit guilty of obsessing on graphics on this forum.
Speak for yourself, for me gameplay has always been king and maybe it helps that the first game I played was Pong and I grew up with tech when tech was giant pixel on the screen and that was amazing. I feel genuine sympathy for folks who obsess so much over graphics that they can't enjoy a game for its gameplay (or enjoy a black and white film). It's like, wow, you're missing out on so many cool experiences.

Oh well.. it'd be a boring planet if we were all the same!
 
Personally i don't enjoy Fallout 4 because the framerate hinders my experience with it on PC. I don't mind the textures, lighting etc. And overall i think the game can look quite nice sometimes! The framerate dips which have nothing to do with what is rendered on screen are pretty annoying though. The beginning area and before Diamond city ran almost perfectly and it's really unfortunate that the second part of the game runs so badly for me.
 
It seems to me the Id Tech 5 engine would've been a good fit for Fallout 4 with it's megatexture technology and ability to render massive worlds but what do I know.
 
It seems to me the Id Tech 5 engine would've been a good fit for Fallout 4 with it's megatexture technology and ability to render massive worlds but what do I know.
ID Tech 5 from what I understand tends to bake the lighting into the textures, so using it would mean no dynamic TOD unless massive changes were made
 
It seems to me the Id Tech 5 engine would've been a good fit for Fallout 4 with it's megatexture technology and ability to render massive worlds but what do I know.

I don't know. Id tech5 always seemed like it was tailor-made to do one thing and one thing only: fps games with snappy gameplay where everything is baked-in. Just look at The Evil Within for what happens when you take that engine out of its comfort zone: huge borders, a rather lousy performance, popping textures everywhere. FO4 certainly looks an awful lor more modern than that.
 
The number of complaints about performance/graphics in the FO4 console thread and the entire Digital Foundry thread in general are quite ironic in light of this. Also, it's a bit rich trying to tell people what they can and cannot have fun doing. I happen to like fiddling around with the settings just as much as playing the game and I can assure you I have a lot of fun doing it.

It is indeed a bit rich. It's also what the topic is entirely about. (and the performance complaints in the FO4 thread are neither plnetiful nor are they coming from console players) And a couple hundred angry comments on DF isn't exactly a representative number when you look at just how many copies of Bethesda games are being sold either. I think people who've been playing (and enjoying) Bethesda games on consoles are gonna have a blast with FO4. Yes, there are performance issues, but this is still the best any Bethesda game has ever run outside the realm of pc. It's also the best any Bethesda game has ever looked too. Faces can look a bit dated, and the texture res can be a bit disappointing (for people who love staring at newspaper vending machines at least) but it's really no worse than in your typical Bioware rpg. On the plus side you have some really marvellous atmospheric effects, a really good lighting system, very convincingly rendered materials and unexpectedly great art direction. The oversized insect population of the Commonwealth is remarkably disgusting.
 
ID Tech 5 from what I understand tends to bake the lighting into the textures, so using it would mean no dynamic TOD unless massive changes were made
Note sure how massive it would have been. Given how tidy and good iD software code is, I would think it wouldn't be so hard, plus it ran 60Hz on previous gen consoles, which means this gen should have extra time to handle that...
All in all, I assume it comes down to Bethesda technical skill more than anything.
 
I imagine Doom4 has made some massive improvements to the engine. Not sure that it would be ready for a project as big as Fallout 4 though. You have to be able to iterate a lot of content quickly.
 
Yeah I think Bethesda iterates their current engine because they can build these games efficiently. They work with and iterate what's familiar, and probably rightly seen as a competitive advantage because it sells insanely well. It still takes them more than a few years to get a game out even with familiar technology.

It would be interesting to hear their thoughts on developing these games and the unique challenges involved.
 
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This threads about telling people what they can and cannot have fun doing? That's an interesting take on it.
I don't think anyone has dictated how another player enjoys their games. If you enjoy playing with settings in games, then you crack on.
 
Well you did basically say PC gamers fiddling about with settings don't actually enjoy their hobby.
Where does it say that PC gamers don't enjoy playing with settings? I can see the post that you've linked to and it definitely does not state that.

The post I made firstly was a joke (is that really not clear?) and definitely said nothing about PC gamers playing with settings.

I honestly couldn't give two shits if someone enjoys doing that.
 
Okay, it doesn't say "settings" explicitly, but it does say "I haven't had fun since 1997" doing all the things PC gamers do. It's a joke I guess some find a bit insulting - humour's like that. ;)
 
Note sure how massive it would have been. Given how tidy and good iD software code is, I would think it wouldn't be so hard, plus it ran 60Hz on previous gen consoles
The decisions iD Tech 5 made to achieve 60fps on last-gen consoles apply hard (and in some ways extremely-bad-even-for-last-gen) limits on how good the lighting can be, and are totally incompatible with a dynamic world with a day/night cycle.
 
And the annoyance of the texture pop in that every idTech 5 game has had. Though I hear it's alleviated on consoles somewhat because you can't rotate your view as quickly as with a mouse.

And no idTech5 game has had particularly good looking interiors. Awful textures abound with various degrees of compression artifacts too. I suppose this is related to megatexture storage constraints somehow, even though these games have not been light on data size.
 
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