Re: Carmacks next engine..how can it do offline pixar-qualit
[source: http://www.beyond3d.com/forum/viewtopic.php?t=15932 (direct link: http://www.gamedev.net/community/forums/topic.asp?topic_id=266373 )]With the next engine you're not going to have absolutely every capability you'll have for an offline
renderer, but you will be able to produce scenes that are effectively indistinguishable from a typical
offline scanline renderer if you throw the appropriate data at it, and avoid some of the things
that it's just not going to do as well. We're seeing graphics accelerated hardware now, especially
with the multi-chip, multi-board options that are going to be coming out, where you're going to
be able to have a single system, your typical beige box, multiple PCI-express system stuffed with
video cards cross connected together, and you're gonna have, with a game engine like this and
hardware like that, the rendering capability of a major studio like Pixar's entire render farm,
and it's going to be sitting in a box and costing $10,000.