Well, I'll tell you my opinion. There probably won't be any noticeable difference in 99.9% of all situations. I currently don't know of any specific algorithms that would really benefit from greater than 24 bits of floating-point color per channel.Doomtrooper said:I don't know, there was a thread complaining about the R300 only using 24bits was there not....IEEE standard ??
Whats your opinion pcchen.
Update:
Oh, there is one thing. There may be some problems with z values calculated in the pixel shader, but that shouldn't be done often anyway, as it destroys the memory bandwidth savings techniques, and there may be ways to prevent z-buffer problems here through clever algorithms.