Capcom announces DmC Devil May Cry, developed by Ninja Theory

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Yeah, would love a link to the GAMES article. Should be a good read. I thought the DMC art direction is fine. Why change it ? Is gameplay getting revamped too ?

Well, I read it in the magazine, issue number would be 105 or 104 , I dunno. I don't think those articles in their magazine would have an internet counterpart. it s a really good magazine, by the way, and the article was about the japanese industry and what different studios are trying out to bring Japanese gaming back.

and in there, it clearly said that Capcom is collaborating with NT for DmC, with NT handling art and Capcom handling gameplay.

I'll see if they have it online, but i doubt.
 
He looks like some emo kid straight out of twilight or vampire diaries or something. Want a reboot? Bring Monkey into the mix, if he can split massive mechs in two with his bare hands I can't wait what he would do to demons, most likely they would be the ones looking all emo and ready for tears:)...
 
http://www.youtube.com/watch?v=GixCzw9vjek

E3 trailer. Overall graphics and animations look a little rough but other than that I thought it was pretty cool.

To be fair to NT I can only really compare this to DMC4, to which this thing looks horribly inferior.

I can't blame NT for accepting to work on this game, but IMHO they clearly don't have the talent nor tech to produce a game in a series as intricate and nuanced as DMC.

I hate the art direction for this game, and i hate Capcom for whoring out a franchise so beloved by the fans, only for it to get bastardized so readily. Again i don't blame NT and unlike many on the internet i actually think they are solid devs. But for me their strengths do not fall in line with the requirements needed for a game like DMC.

I'd have even been happier if they called the character something else, and let NT have their way completely with the game. Let it be the new DMC with a new protagonist in the same universe as Dante's, that way the long time fan expectations would be more positive towards such drastic changes to the franchise. They could still take advantage of the marketability of the IP, but then also open it up to a whole new potential consumer base of DMC-virgins that have traditionally preferred the more story-driven take on action games. If they did that, all would be forgiven for me and i think they wouldn't have gotten anywhere near as aggressive a backlash as they have. That would be a more respectful way in my view to bring DMC into the modern era with a more western take on the franchise. After all both DMC4 and DMC2 you played half the game with another character, so there's been a history of introducing new characters into the series, none of which have been repuslively rejected by fan as far as i know.
 
Looks ok from the trailer. Just not liking the new Dante design. Hope it gets PC release again like DMC4. If not probably will skip.
 
Capcom also confirmed a movie based on this new DmC.

If I remember correctly they did gave NT the whole development of the gameart and gameplay. So I do think gameplay will be made by NT as ell but supervised by Capcom. Because they have to take a look at what NT is doing and give them green lights to whatever NT comes up with.
They already asked NT to go wild on Dante's new look and think of the unthinkable to make him unrecognizable but appealing to a new public.

Tameem Antoniades said that Dante's old design was good for the old 2000's but they changed him so he can be appealing to a new audience who like today's tendancies , fashion, musc etc....

I don't particularly agree with the way sometimes devs want to radically change the characters look. look at what Sucker Punch did with Cole in infamous 2 they take it back because fans wanted the old design and liked it better.

Nintendo didn't change all their favorite characters. They are video games characters, I don't think they necessarely need to age. Maybe If on the storyside If they have to. But it's a rule in a DMC game I think they don't need to put. Dante is half demon half human, he doesn't gae like a normal person. I didn't mind if he looked the sameas in DMC1 really he was more stylish back then.

personnaly I don't like the new universe and setting of DmC. I 'd wait for a final judgment with the press, with more concrete gameplay footage but I don't like the art direction and whatever they did with this IP.

I don't wish the game not to sale or go down with bad critics. but I do wish they could go back the way it was. they just needed a new city, a new vilain, " upgrading " the gameplay changing cmbos,weapons , moves and a new vilain and I would've been happy with that. That'sz what a sequel is for me. i don't need a whole revolution for a sequel or reboot. Just a little evolution and upgrade.
 
Yeah, I sweat a lot when I see developers murder their characters and games with a facelift. It's like waking up and see a stranger calling herself your wife. May sound exciting in concept sometimes but eh.. iffy ?
 
Yeah, I sweat a lot when I see developers murder their characters and games with a facelift. It's like waking up and see a stranger calling herself your wife. May sound exciting in concept sometimes but eh.. iffy ?

I don't really mind If they change a second role character but yeah we' re talking about Dante. charismatic and oh so icnoic character part of Capcom. Just saying Capcom and some people have Dante's white hair and face in their mind.

Now I understand the choice of a facelift as an artist designer who just do what he is being asked for so i don't blame the artist behind it I blame the all direction which goes against the fans , the cvonsumers who buy the game because they love it and play for Dante , as " the main character. " I was kinda upset when Antoniades said something in the lines of " I don't care " when someone interviewed him about Dino.

But yes it's something really risky to do with such an IP.

And I do care because I love DMC franchise well till the third instalment so far. And it's still isn not replaceable.
 
Yeah, I sweat a lot when I see developers murder their characters and games with a facelift. It's like waking up and see a stranger calling herself your wife. May sound exciting in concept sometimes but eh.. iffy ?

And yet everyone is pumped for Crystal Dynamics QTE driven torture porn take on Tomb Raider.
 
And yet everyone is pumped for Crystal Dynamics QTE driven torture porn take on Tomb Raider.

As I understand, TR sales declined and people have been trying to reinvent the game for many years now.

DMC has to evolve like everyone else but I don't know if a complete revamp of art direction is necessary. I supposed gameplay needs to be updated since I see many praises for Bayonetta ? May be too much changes at the same time.

Nintendo's WindWaker was a breath of fresh air but I remember hearing lot's of complains. Same for Cole in inFamous 2 (Well, not exactly fresh air here but a younger Cole).
 
As I understand, TR sales declined and people have been trying to reinvent the game for many years now.

DMC has to evolve like everyone else but I don't know if a complete revamp of art direction is necessary. I supposed gameplay needs to be updated since I see many praises for Bayonetta ? May be too much changes at the same time.

Nintendo's WindWaker was a breath of fresh air but I remember hearing lot's of complains. Same for Cole in inFamous 2 (Well, not exactly fresh air here but a younger Cole).

Fundamentally speaking there ain't much that separates Bayonetta from DMC, if someone prefers the former over the later than that's just their opinion cause all the strong points that apply to Bayonetta also apply to DMC (minus the quick time events and on rails sections of Bayonetta).

If one were to ask me then I'd say the reason why I find DMC better is because its combat is a lot more versatile due to the variety in weapons and styles, and its also much cooler/slicker than Bayonetta's (which I acknowledge, was an extremely good game).
 
As I understand, TR sales declined and people have been trying to reinvent the game for many years now.

Well, CD already reinvented the franchise once.
I think releasing a traditional TR game that is polished and not lacking in certain key areas for once (combat in TR Underworld was just abysmal. Far worse than in both TR Legend and TR Anniversary) would have done the trick as well to be honest. TR Underworld was a great game at its core. The level design in particular was fantastic. Unfortunately it came out a couple months too early, and in a severely buggy state no less (with zero post game support, at least on PS3 and PC). It was also missing a lot of the features people took for granted because they were in both TR Legend and TR Anniversary. (the mansion and extra costumes) The decline in sales just went hand in hand with the decline in quality.

At least the new DMC game still looks like a DMC game.
 
Well, CD already reinvented the franchise once.
I think releasing a traditional TR game that is polished and not lacking in certain key areas for once (combat in TR Underworld was just abysmal. Far worse than in both TR Legend and TR Anniversary) would have done the trick as well to be honest. TR Underworld was a great game at its core. The level design in particular was fantastic. Unfortunately it came out a couple months too early, and in a severely buggy state no less (with zero post game support, at least on PS3 and PC). It was also missing a lot of the features people took for granted because they were in both TR Legend and TR Anniversary. (the mansion and extra costumes) The decline in sales just went hand in hand with the decline in quality.

At least the new DMC game still looks like a DMC game.

Pretty much, I am a huge Tomb Raider and Lara Croft fan and I hate the idea behind a 'reboot' for getting it right, especially when it already received a reboot recently and you could really see Lara's character develop in the arc (it was nice to see a much older Lara for a change) all it needed was more refinement.

What we get instead is a torture feast, from what I saw this looks more artificial than anything else, all the devs talk about is Lara getting hurt and almost every picture depicts her in a situation where she's experiencing extreme pain....they may think it makes her more realistic (in a game filled with supernatural elements) but I think it makes it more artificial than anything before as its overdone a bit too much (and even this early, you see this).
 
I hate the art direction for this game, and i hate Capcom for whoring out a franchise so beloved by the fans, only for it to get bastardized so readily. Again i don't blame NT and unlike many on the internet i actually think they are solid devs. But for me their strengths do not fall in line with the requirements needed for a game like DMC..

I have to agree, Heavenly Sword was pretty generic even though it looked nice. I'm not even sure why Capcom partnered with NT unless all of the talent at Capcom who worked on previous DMC games had left the company.
 
I like Ninja Theory too. It can be very difficult to work in a East-meet-West joint venture. Hope they pull through !
 
unless all of the talent at Capcom who worked on previous DMC games had left the company.

Didn't Kamiya left Capcom with other key staffs to form Platinum Games ? The evolution of DMC is Bayonetta, Kamiya said it himself. So Capcom might as well reboot it.
 
Yeah, I sweat a lot when I see developers murder their characters and games with a facelift. It's like waking up and see a stranger calling herself your wife. May sound exciting in concept sometimes but eh.. iffy ?

Patsu my good man I would give you a nobel prize for that little analogy. That has to be the best way to describe the issue of reboots and drastic reinvention of characters i've ever read. Nice one ;-)

I don't even think the Tomb Raider reboot is as bad because at least they stayed with the original Lara Croft design and just changed everything else (mostly the story). I mean after the first Tomb Raider the story really went to pot for me, i didn't get it at all, and as much as i loved the most recent game "Underworld" i was lost with the story for that one (i guess cuz i didn't play Legend).

I was even really happy with Sucker Punch for reverting back to a Cole design more in keeping with the first game, because once you establish and develop a piece of fiction the most important thing to me going forward is consistency. The fact that they changed Cole's voice actor was jarring enough, but his entire look would have been far too much for me, despite me feeling as though the newer (full head of hair) Cole looked better. I just appreciate consistency in a game world and any kind of fiction really.

Even if they wanted to reinvent DMC, don't change Dante! Had they changed everything else but his look i'd have been more open to see what they do with it. But now i'm just really blase about everything they've shown so far.
 
From the looks of it they haven't changed too much of the gameplay itself, but that asks the question of what's the point of radically changing the main character's look? Hell why keep the name if you can't really identify the main character that complements it, instead wouldn't it have been easier start with a completely new character with a different name?

Why insult the existing fans that bought the previous games, only to bring in new fans that probably won't help increase sales past what other DMC games have done?

Ninja Theory's strength is in dialogue and story-centric games, but that has been debatable to people who've played their previous work. NT doesn't have the technical/graphical merit to even make UE3 work compared to Bioware, Irrational, and NRS who completely overhaul the engine to get better results for their games.

And finally they don't have the talent to create and experiment with new ideas for good gameplay opportunities.
 
From the looks of it they haven't changed too much of the gameplay itself, but that asks the question of what's the point of radically changing the main character's look? Hell why keep the name if you can't really identify the main character that complements it, instead wouldn't it have been easier start with a completely new character with a different name?

The thing that has frequently been forgotten in all the controversy surrounding the redesign of the character is Dante was always a ponce. It's ludicrous to get so bent out of shape when the original design isn't actually very good. He looks like a Jock whose girlfriend dressed him up for a trip to a goth club in the city. His old harcut was even MORE Beiber-esque and he goes around with his hairless chest exposed. If anything, the new design is a pretty large improvement.
 
Even if the gamers have unwittingly accepted a ponce as their hero, it may not mean they will accept any other ponce to replace the first one.
(Might insult them further)
 
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