Capcom announces DmC Devil May Cry, developed by Ninja Theory

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The thing that has frequently been forgotten in all the controversy surrounding the redesign of the character is Dante was always a ponce. It's ludicrous to get so bent out of shape when the original design isn't actually very good. He looks like a Jock whose girlfriend dressed him up for a trip to a goth club in the city. His old harcut was even MORE Beiber-esque and he goes around with his hairless chest exposed. If anything, the new design is a pretty large improvement.

I think this is entirely subjective...

I could look at superman in his rediculous blue & red spandex costume and say he looks like a ponce dressed up to attend a mardi gras... that would be my opinion but it certainly wouldn't mean that superman, as an establish character with a particularly dated yet globally accepted look was any less iconic.

Sure Dante's original design may look stupid and rediculous now, in a world ruled by "uber realistic" games where characters get insta-rejected by the masses if they stray even remotely away from what someone would wear in reality, but he was an accepted character, an icon for the DMC series. Once you change his look, you change his character, and once yuo change that you change the essence of what DMC is.

All the past games have been about larger than life, fantasy and heavily stylysed characters and world. Of course taking any one of those characters and placing them in the real world would get them laughed off the streets. But in the context of their games world, characters with crazy hair and fashion sense like Dante fit the fiction.

This new Dante is trying to make everything more gritty and realistic... as though this new target audience has no sense of imagination anymore, so they can't accept something as zany and wonderful as the heavily rock music & anime inspired aesthetic of previous DMC games.

Well that's all well and good, but the new game is just not DMC anymore.
 
30 fps for such a bland and lifeless looking game? I sure hope that's not the case. As of right now the reboot arguably looks worse than DMC4, and that game ran at a slick 60fps.

DMC4 run at MT Framework though and was made by Capcom while this one runs at UE3 and is made by Ninja Theory...it's somewhat logical that DMC4 looks way better at double the frame-rate.

And yes as Sigfried already said the environments are so bland and lifeless, now combine that with a jerky 30fps, stupid looking Dante/enemies and it looks like we might have a worse game than DMC2 coming in the series.

This and NG3 look like crap...thank god we still have Bayonetta 2 (or whatever Kamiya's next project is) and Devil's Third to look forward to.
 
DMC4 run at MT Framework though and was made by Capcom while this one runs at UE3 and is made by Ninja Theory...it's somewhat logical that DMC4 looks way better at double the frame-rate.

And yes as Sigfried already said the environments are so bland and lifeless, now combine that with a jerky 30fps, stupid looking Dante/enemies and it looks like we might have a worse game than DMC2 coming in the series.

This and NG3 look like crap...thank god we still have Bayonetta 2 (or whatever Kamiya's next project is) and Devil's Third to look forward to.

IMHO no; sorry for the OT but seriously never understood the hate who surrounds NG3 on the net & I'm starting to be tired about this, without a concrete prove on the field; graphically to be 720p & 60 fps seem even better than DmC (& honestly I have great doubts of a steady 30 fps knowing the past of NT...) & gameplay wise, well, I'm waiting to try personally, before to release a similar impression, because I have found some aspects of NGS 1 & 2 even more refined than the original. Back in topic, never appreciate NT, my apologies about my skepticism but I found the past works surely not disgusting but miles away distant to be close to the previous DMC standard (except dmc 2, a total failure). I understand the struggle of the jap company to follow the global market, but its choice of west partner should be more accurate; except dead rising 2 (well, & ps3 version, can't believe how bad is it & I'm not so optimist about the sequel porting), I see too much failures on the paper to allow to ruin another brand...
 
But NG3 does indeed look like crap. (and Dead Rising 2 is fine on the PS3 if you stop counting pixels and actually play the game instead)
 
Brandon Flowers? :p

He looks more like Hayden Christensen now haha.
Well the mistake of making the gameplay on a huge city in DMC2 was that the combat system was not appropriate. The only thing you could do is jump on stupid roofs and beat ennemies only with using long range guns. I also don't like this lifeless city, I would have preffered if they have kept the original Haunted castle with more classic corridors and level design with organic kind of creepy levels from DMC1/3

Also on the story side. Dante is now supposed to be half angel/half demon but NT and Capcom teased that we will eventually see returning characters [ trish, Lady ? ] but it really is a total reboot but just with some references to the series DNA.
http://www.capcom-europe.com/blog/2011/08/dmc-first-gameplay-trailer/

Detailing Dante’s early years and set against a contemporary backdrop, DmC Devil May Cry will retain the stylish action, fluid combat and self-assured protagonist that have defined the iconic series but inject a more brutal and visceral edge. The Dante of DmC is a young man discovering and coming to terms with what it means to be the child of a demon and an angel. This split personality has a major impact on gameplay with Dante being able to call upon angel and demon abilities at will, transforming his Rebellion sword on the fly to dramatically affect both combat and movement.
 
And yes as Sigfried already said the environments are so bland and lifeless, now combine that with a jerky 30fps, stupid looking Dante/enemies and it looks like we might have a worse game than DMC2 coming in the series.

I really don't think that's possible. This new DMC doesn't look that bad and I'm willing to give them the benefit of the doubt until I play it myself to see how it plays.

IMHO no; sorry for the OT but seriously never understood the hate who surrounds NG3 on the net & I'm starting to be tired about this, without a concrete prove on the field; graphically to be 720p & 60 fps seem even better than DmC (& honestly I have great doubts of a steady 30 fps knowing the past of NT...) & gameplay wise, well, I'm waiting to try personally, before to release a similar impression, because I have found some aspects of NGS 1 & 2 even more refined than the original. Back in topic, never appreciate NT, my apologies about my skepticism but I found the past works surely not disgusting but miles away distant to be close to the previous DMC standard (except dmc 2, a total failure). I understand the struggle of the jap company to follow the global market, but its choice of west partner should be more accurate; except dead rising 2 (well, & ps3 version, can't believe how bad is it & I'm not so optimist about the sequel porting), I see too much failures on the paper to allow to ruin another brand...

I assume the reason some are down on NG3 is due to the fact that Yosuke Hayashi has yet to prove himself. He's taken two games and has added very little to them, and some would argue making them lesser games or slightly worse than their original versions. Now he has an entire game to direct and I'm playing a wait and see on it. So far, between the button prompts, among other design choices that don't sit well with me, I'm not too excited about it myself. I'm beginning to believe that no NG will be as good as NG: Black :cry: Also DR2 on the ps3 is fine, have you actually played it or just going off of what others have said?
 
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30 fps for such a bland and lifeless looking game? I sure hope that's not the case. As of right now the reboot arguably looks worse than DMC4, and that game ran at a slick 60fps.
30FPS for the new DMC??!!. I wonder WHY they chose Unreal Engine 3, when the games with that engine run at 30 fps on consoles?

With a different engine they could achieve 60 fps....
 
UE is going to be the dead of this game. They better modify the heck out of it if they want to make a hardcore action game were timing means everything
 
30FPS for the new DMC??!!. I wonder WHY they chose Unreal Engine 3, when the games with that engine run at 30 fps on consoles?

With a different engine they could achieve 60 fps....

Probably because they already had experience with the engine developing Enslaved. They probably didn't have the resources and/or budget to create a whole new engine from scratch for DMC.
 
Hmm... I can't see his new face in the trailer.

The color scheme has clearly changed (more dull). Not sure what to think of it yet until I see more (enemies, environments).
 
Tameem Antoniades, co-founder of developer Ninja Theory (Heavenly Sword, Enslaved), said: "We've got our plan and we're not changing it."

Antoniades was speaking at a Gamescom 2011 session watched by Eurogamer today.

He went on to promise that DMC will "make sense" to fans "when you get your hands on it".

"The people who are sceptical secretly want to like it," Antoniades added, "and our job is to prove it's Devil May Cry in essence."

Fan backlash to Ninja Theory's Devil May Cry prequel began when a radical new look for hero Dante was revealed. Producer Alex Jones said Capcom Japan had been influential in this from the off.

"Character design is what Capcom Japan is deeply, deeply involved with," said Jones. "[Ninja Theory and Capcom have had] dozens of meetings over character design".

Tameem Antoniades went on to tackle the issue of frame rate. The Devil May Cry prequel will run at only 30 frames per second, whereas old Devil May Cry games opted for 60FPS.

Antoniades said his game will be "locked" at 30FPS, and that the reduction allows his team to add "stuff like the world changing" - the way levels can transform dramatically during gameplay.

The director of the old Devil May Cry games will also work with Ninja Theory to ensure the "feel of 60FPS" remains.

"It will feel like a proper Devil May Cry when you have the controller in your hand," insisted Antoniades.
http://www.eurogamer.net/articles/2011-08-17-dmc-sceptics-secretly-want-to-like-it

Locked 30 fps...Heavenly Sword and Enslaved didn't have stable fraperate did they ? Maybe DmC will be their first stable 30 fps title.

First impression from french website
http://www.jeuxvideo.com/articles/0001/00015483-dmc-devil-may-cry-gc-2011-preview.htm

closing comment says :


" Those who were in love with previous Dante's look will probably stay desolated and are asking for a total boycott of this iteration. They will proably miss a good beat' them all which actually is not that different from its predecessors. DmC is promising nervous combat sequences with plenty of impressive combos, and it is what does matter. "

A " good beat them all " is just not satisfying for me as a DMC title.
 
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Hmm... I can't see his new face in the trailer.

The color scheme has clearly changed (more dull). Not sure what to think of it yet until I see more (enemies, environments).

Chk out the artworks and images. I like the new cleaner, less drug addicted look of Dante. Like it now. But haven't seen th trailer yet.
 
I feel sorry for Ninja Theory. It's not as if it's their fault, but I do have little sympathy for Capcom who made the decisions to go this route. It's a shame - DMC has gone from one of the best and one of my personal favorite games on the PS2 to a game I don't care about anymore. DMC4 was fantastic from a gameplay perspective, but the whole story just was far too cheesy for me. That was however a problem of the story, not the game-engine.

Everything I'm seeing in the new DMC is IMO the wrong direction, the wrong choices. Pitty. I would have played another DMC despite the cheesy story, but this isn't DMC anymore.
 
I don't mind the art. I don't mind the new take on the series in general. I do mind that it's apparently now a 30 fps title (according to the latest Invisible Walls vidcast) that doesn't look one ounce more impressive than the 60 fps predecessor. Framerate is important in games like that, and if you can't keep it reasonably high you better look at least as good as Lords of Shadows does.
Then there's of course the NT pedigree of being exceptional story tellers (at least within the gaming realm) with a lackluster grip on the gameplay side of things.
 
This looks pretty lame, and Enslaved had really crap gameplay as well. If you want 60 fps "feel", you need to be 60 fps.
 
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