Always interesting to see axed projects... :/
http://www.unseen64.net/2009/04/04/urchin-rareware-x360-cancelled/ Might be slow to load, so I've copied a bit of the article text. There are images there.
edit: It's really too bad. They should have axed the second iteration of Viva Pinata, but I suppose the work was done, so cost wouldn't be too much more to put out a sequel in 2008 - Viva Pinata coming out end of 2006. Not that I hated PDZ, but MS probably didn't want to axe that for launch purposes since there was no Halo or Gears ready for 2005.
Just seems strange because they'd then have a bunch of folks coming off of PDZ and Kameo. It couldn't be that resource/manpower intensive to work on Avatars, NXE, and then Kinect, eh
http://www.unseen64.net/2009/04/04/urchin-rareware-x360-cancelled/ Might be slow to load, so I've copied a bit of the article text. There are images there.
The art looked promising.Urchin was an adventure fantasy / horror game that was in development at Rare Ltd. for Xbox 360.
...
While details are scarce, it is known that Urchin was in development by the team that was responsible for Conker: Live and Reloaded. After that title, was released, they helped finishing Perfect Dark Zero for Xbox 360 launch before regrouping as the “Conker team” again. In late 2006, Urchin was cancelled after only a few months of work.
edit: It's really too bad. They should have axed the second iteration of Viva Pinata, but I suppose the work was done, so cost wouldn't be too much more to put out a sequel in 2008 - Viva Pinata coming out end of 2006. Not that I hated PDZ, but MS probably didn't want to axe that for launch purposes since there was no Halo or Gears ready for 2005.
Just seems strange because they'd then have a bunch of folks coming off of PDZ and Kameo. It couldn't be that resource/manpower intensive to work on Avatars, NXE, and then Kinect, eh