Correction on that point, Vicarious Visions is the company that deserves the credit for developing D3 on Xbox (one of the best PC-to-console conversion jobs we've seen prior to this generation)--not id. id historically hasn't had the pedigree of extreme to-the-metal console optimization to eek out the most juice out of a piece of hardware (except maybe way back on the SNES with DOOM?) like, say Guerilla or Epic does. That's not to say they can't or won't do it with Rage, but there's no solid examples in the past to indicate that they're masters of optimization and pushing the envelope in the console space.I'm not sure how that can be fact. If iD have a specific aim, they usually achieve it by some means. Sure many of their console games weren't that impressive for the time they released, but Doom3 pushed the envelope even in a toned down form on Xbox, particularly in the lighting/shadowing area. And Rage as we can already see is pushing the envelope in certain areas too. If iD software set out to do a technically advanced game to look better than anything on Wii (which Carmack pretty much said he'd attempt if making a game here), knowing their expertise and current efforts on the platform, there is little reason to believe iD wouldn't do something a bit special.