No sorry you don't know at all if you think Wii is just a GC clocked 50% faster with 64MB of ram. Wii has 250% more main memory then GC. 250% more main memory bandwidth as well.
Yes, that's all. That's what I wanted to say, the 64MB of extra RAM along with its independent bus of 32 bits.
50% more CPU bandwidth. 50% more internal framebuffer and texture buffer bandwidth.
But this is the logic increase to not neckbottling the system. I mean, if you overclock your CPU making it 1.5 times faster, and the bandwidth you had before the overclock was just what the CPU needed and nothing more, if you don't increase your bandwidth now you're having a problem here.
This is why it can't be counted as a real improvement apart from the 1.5 overclock.
The same with the internal framebuffer and texture buffer bandwidth, I also have them in mind when talking about the overclock.
The only increase in bandwidth that is a real improovement apart from the speed boost is the extra bandwidth gained from the extra 64MB of RAM.
But that memory is used by the starlet, we also know that at least 12MB of this memory can't be used in games because are dedicated to security issues.
Apart from that 12MB, you also have to discount the amount of memory needed by the OS, that at least has to be of about 12 or even 32 MB more (since Xbox360 OS needs 64MB of Ram and PS3 OS needs even more RAM).
So the fact is that we can't know how many of this 64MB of RAM can be used in games (If you know, then tell me
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).
Apart from that, that extra memory bandwith is used for other purposes than gaming, so we have to think about that too.
At the end, that extra bandwith that the Wii theorically has over the Xbox is lost in things that doesn't matter in terms of graphics.
and some small CPU improvements we know of (L2 cache fetch modes for instance).
But to be honest, this is such a small improvement that it is hard to think in it when talking of Wii.
How much can this increase the CPU's performance? 1% maybe?
But well, it is right that there is a (really small) bust here.
But that's all, nothing more has been changed a bit.
Really limited if compared to true SIMD.
Wii has a 64bit FPU, wich can work with 2 32 bit floating point value.
Real SIMD works with 4 32 bit floating point values, so it is impossible to compare.
The PowerPC G3 where made to compete against the P2, but in front of a P3, they weren't even a match.
You think Wii's OS takes up the entire 64MB of GDDR3?.. That's a crazy idea, the OS will take up a very small percentage of Wii's memory, just like XBox's OS did. You don't put 64MB of GDDR3 memory with a bandwidth of over 4GB/s for an OS.
OS, security, chanels, internet...
Nintendo itself said that while you were playing, the wii runed a full OS in backgrown not only updating the news or the weather chanel, but also to make games able to look into those chanels so the programers could for example make the ingame weather to be just the same as real life weather at the same time.
So not only memory and bandwidth, but also lots of CPU resources are lost in that kind of things.
I really don't think that the real power of wii dedicated to games is superior to the one the GC had.
But even if wii could use all his raw performance into games, they would still be inferior to xbox's game.
The difference between GPUs is that big.
How are you comparing the GPU's exactly? Yes XBox's GPU is based on DX8 and Hollywood has a rendering pipeline closer to the DX7 generation then DX8. However to say one is low end and the other "good" is just nonesense. Look at the specs, they both have the same fillrate. One has the advantage of being more flexible (XGPU) while the other has the advantage of more bandwidth (Hollywood).
Fillrate is not everything, and even in fillrate terms, XGPU had much more texel fillrate than Wii.
And it is also easy to understand why Xbox had a "goog" DX8 gpu, it is known by all of us wich model of GPU Xbox had and we can easily compare.
About Wii, its TEV pipeline, what is said to be the most advanced part of that GPU, is like a DX7 rendering pipeline, so compared to a DX8 pipeline, there is no point on witch it could be better.
About the T&L unit of Wiis and GC GPU, it is also known that it wasn't the best T&L unit even when it was released back in 2002, and that it was a really big disappointment compared to what programers excpected it to be.
Wii isn't a bad console, it has its games, but it was made to be just the same as a GC but with the wii remote instead of a normal pad.
At the end new features were added, and of course the specifications where changed a bit to maintain GCs graphical level along with that extra things.
This is what wii is, sorry if this isn't what you expected wii would be.
Regards.