I saw this thread, and there is nothing special in doing that. The first Quake is a very simple game, even with all that bump mapping, it can't be compared to a riddick or something similar to that.
About Wii and GC OSes, even being specifically made for a console, they weren't made by a professional but for a begginer of OS systems.
Maybe while playing it doesn't take resources from the CPU, but it still takes a lot of RAM (12MB at minimum).
Maybe while playing it doesn't take resources from the CPU, but it still takes a lot of RAM (12MB at minimum).
Nintendo have more experience in designing consoles and console software then anyone else. Whether that's games or GUI's/Front ends/OS's (or whatever you want to call it) for consoles they're anything but amatuers.
I saw that article myself and I think its absolute rubbish. From all I know, Wii is superior in practically every way, and then there is no account of the software inefficiencies that further hamper the significantly less powerful unit.freezamite said:Not only inferior to the first xbox, but also inferior to the iPhone. Nintendo this time surpassed their own limits...
Some interesting quotes of what a PROFESSIONAL programer that worked on wii says about it compared to the iPhone:
Just because someone does it LONGER doesn't mean he is better at it... Look at Ataris software (which has done software the longest)... not really comparable, is it?
Also, compared to Sony, Sony might not have the longest track record of games ("only" 15 years now), but they have by and large the biggest first party studio of all three console makers. Does this make Sonys games better? No, and neither does length/experience. (I am NOT saying that either Sony or Nintendo games are bad, I am just saying, that their "goodness" doesn't really depend on those factors).
As no-one said Nintendo were best, it doesn't matter. The point was MS were argued to have the more efficient OS because they are an OS company and Nintendo have no experience. Teasy points out Nintendo have been creating console OSes for years. They have the experience, so overthrowing freezamite's argument. One can even point to a history of MS OS bloat to prove the contrary!Just because someone does it LONGER doesn't mean he is better at it...
Nintendo chose not to have any operating system or common code at all running on the Broadway CPU. When you run a game, everything that shows up on your screen, ever, is being loaded from that spinning polycarbonate disc. And there are no mechanisms for anything else to run on that CPU: no update infrastructure, no Home Menu updates, nothing. If they ever want to have a “hypervisor” run above games, they’ll need to get a new CPU with full-blown virtualization capability (or an emulator), because games assume they have direct access to the CPU and most of the hardware.
Actually PS2 kernel reserved 1MB of main memory at all times.TheWretched said:The Wii is like the PS2 I guess, never really used a Wii before, tbh. Nothing to do in-game
So you're accepting that your remarks about Wii's OS RAM consumption are likely very wrong?But even without the OS, the Wii is far from the first Xbox.
Since you seem to like quoting "professional" developers, how about this quote:But even without the OS, the Wii is far from the first Xbox.
Not only because of the in-game results, but also because Xbox firs GPU makes the difference, and Wii can't compensate that difference with any other component of its hardware.
http://www.nintendoworldreport.com/specialArt.cfm?artid=1906Julian Eggebrecht: On a technical level, GameCube is stronger than the PS2 and on par with the X-Box. This means porting from PS2 and X-Box to the GameCube is very, very easy. This will work to Nintendo’s advantage because third parties can easily implement a multi-platform strategy if they want to. GameCube has the huge price advantage going for it and it is arguably the easiest of the three to develop for. I hope that this, combined with the strong first-party titles and third party exclusives like Rogue Leader will give Nintendo an edge in the fight.
That's right, Julian E worked for nintendo exclusively during the past gen. of consoles, and if he say that GC has the same performance than the first Xbox, then why the hell he didn't demonstrate that to us making a Xbox-looking game?I wouldn't put much weight in what Julian E said though, be it about any platform. But yes, the biggest advantage Wii has is the amount of RAM, which we should never underestimate. Reading the patent in that link, can't a pixel shader do what the ITU does and more? Or am I confused?
That's right, Julian E worked for nintendo exclusively during the past gen. of consoles, and if he say that GC has the same performance than the first Xbox, then why the hell he didn't demonstrate that to us making a Xbox-looking game?
Because all he did is rogue leader and rebel strike that are ok for a GC, but are very far from reaching the level of an average Xbox game (not to talk here about high end xbox games).
About the differences between Wii and GC, the only one that has been stated is that one on the CPU regarding the L2 caché fetch modes.
While GC only had 32 bit fetch mode, wii has 32 bit, 64 bit and 128 bit fetch modes.
What does it mean? How much can this improve the performance of Wiis CPU?
Thanks.