Shifty Geezer said:Can't you render to texture on the eDRAM, then read that back in to post-process? There's a 2-way bus there so I can't see why not. Unless the eDRAM isn't addressable as texture-space for reads so there's no way to get the data directly, and as you say it has to be copied to GDDR before it can be processed.
From Dave's article:
Render to texture operations will also be rendered out to the eDRAM first and then read out to UMA memory, when complete, in order to be used as a texture surface for the final frame rendering.
http://www.beyond3d.com/articles/xenos/index.php?p=04