Well there's been a lot of talk of the x360's GPU, and whether it would utilize unified shaders or not. Well, my question is, could a hybrid system work at all? What if a certain percentage of transistors were vertex shaders, another percentage were pixel shaders, and another percentage were unified. This could allow some flexibility for developers who may want a boost in pixel or vertex performance depending on the scene. Would this work? Would it be a good idea, or does something limit the GPU to being either one or the other configuration?