what's with all these people calling into question someones programming skills?
unless you are a dev making a superior game (in which case you would NEVER say such a thing) .... that's a ridiculous statement.
To be fair, it is pretty obvious when comparing games within a genre that some developers have more skill, time, finances, and/or resources. Of course to say such about Bethesda would require comparing games of similar scope (very few). I think what people are saying though is that Bethesda's games do have a history of bugginess/performance issues and that the PS3 port is probably a quick and dirty and won't be very represanative of much.
I think what people are saying though is that Bethesda's games do have a history of bugginess/performance issues and that the PS3 port is probably a quick and dirty and won't be very represanative of much.
You see the same comments (deservedly so IMO) about SOE when looking at the likes of Untold Legends on PS3. That game is lacking in many features found in other titles, so you can only assume they're just not that good overall.I understand that you can extrapolate some degree of competency through released games.
I think it's a much safer bet that they started development on the PC.Could it have been possible that Bethesda has been programming the game with the alpha-kits that Sony sent out? Much like Kojima's crew who created the in-engine video of Metal Gear Solid 4 for TGS? And in reality, Oblivion was only meant to be a timed exclusive for Microsoft? That's a real kick in the nuts for PS3 owners if Oblivion ended up buggy as hell with slower loading times...
You see the same comments (deservedly so IMO) about SOE when looking at the likes of Untold Legends on PS3. That game is lacking in many features found in other titles, so you can only assume they're just not that good overall.
I agree with those who rate Bethesda as poor programmers overall. There engines are...clunky. On PC they don't scale well with better hardware, they seem to miss some optimizations (see the hacks for Morrowind that could get your frame rate for example), they don't seem efficient in the loading department, and in Oblivion they're a bit behind the graphical times too. I dare say this is because as developers the engine isn't a big concern and they're more interested in the game and content. As such, I also agree it's unlikely Oblivion on PS3 will have any loading advantages. I doubt it'll have an frame-rate advantages either. I just don't think Bethesda care about framerate at all.
I understand that you can extrapolate some degree of competency through released games. I guess some of the comments struck a nerve with me because I'm just sick and tired in general of joe-average-gamers throwing around comments like "they're lazy" regarding devs. As if they have a clue.
I think it's a much safer bet that they started development on the PC.
And it's painfully obvious that it was at best a timed exclusive. It cannot have been a deal for perpetual exclusiveness, because if it were it wouldn't be coming out for PS3 now!
But if Bethesda didn't go to the effort of utilixing the ~4gb they had left on the 360 disc for redundant data, what are the chances they'll do that for PS3?
I dunno, seems like they will have their plate full getting it ready for launch, let alone have time for optimizing load times very much.
Yeah, but as I've tried to point out, it is coming to PS3 now regardless. While I agree that all this middleware isn't a good starting point, it seems like Bethesda already has a plan.The game is entirely built upon middleware: Gamebryo, Bink, Havok, Facegen, Speedtree, etc. They would need support for all these components on the PS3 in order to port the game (unless they change vendors, which takes more time still).
Yeah, but as I've tried to point out, it is coming to PS3 now regardless. While I agree that all this middleware isn't a good starting point, it seems like Bethesda already has a plan.
... unless of course it isn't really coming to PS3, but I thought that was kind of officially confirmed by now?
LET'S NOT TALK ABOUT THEIR OTHER PROJECT.Since oblivion was released, besides this ps3 port, what else has Bethesda been working on?
Well, actually I'm not so certain of the ridiculous of such statements.unless you are a dev making a superior game (in which case you would NEVER say such a thing) .... that's a ridiculous statement.
Since oblivion was released, besides this ps3 port, what else has Bethesda been working on?
Since oblivion was released, besides this ps3 port, what else has Bethesda been working on?
The average Joe gamer really doesn't find much to fault in Oblivion. At its release, none of us were really used to games pushing as many polys, normal mapping so many surfaces, or applying HDR on top of it all the way Oblivion did. A lot of console gamers were blown away by the game and didn't get hung up on its flaws. It's us tech-dorks that did the most nitpicking, and even in a tech-centric forum like this, I'm surprised to see such harsh criticisms of the developers, considering the steep challenges they had to face, and the relatively narrow timetable in which they overcame most of them.thanks Shifty... but you're not a joe-average-gamer AND you explained your reasoning.