Can all games be played at 1080i on the ps3?

Ons::lob::

Newcomer
The title says it all. I'm looking to buy a ps3 later today, but my television only supports 1080i.

I remember that when the system was released, if a game only supported 720p and your television didn't, the game would be downscaled to 480p. Has this been fixed?

Thanks in advance for the responses.
 
The title says it all. I'm looking to buy a ps3 later today, but my television only supports 1080i.

I remember that when the system was released, if a game only supported 720p and your television didn't, the game would be downscaled to 480p. Has this been fixed?

Thanks in advance for the responses.

Sorry, it's the same situation as before. No 1080x support, then you're out of luck. Though more games support 1080x now through horizontal scaling.
 
Are there very many left that don't?

Good question....

I've been flipping back and forth between a 1080i CRT and 720p (768) LCD and can't remember which new games don't support 1080i. :???:

I do specifically remember The Club demo not supporting 1080i.
 
Are all upcoming titles being mandated to (or just making sure they) support 1080i? If so, the easier question is which older games does Ons::lob:: want to get and do they support 1080i?
 
Well, I don't think I will be updating my television anytime soon. There isn't really anything specific that I'm looking at, but I make a lot of spur of the moment purchases. It would be nice if there was a list that I could use as a reference in case I want to by an old game or a "Greatest Hits" type game.
 
That's actually quite a worrying list. Recent, undemanding titles like, Operation Creature Feature, AquaVita / Auquatopia and Eye of Judgement don't support 1080? Why ever not? Is the cost of implementing 1080i support really that much to be prohibitive?
 
That's actually quite a worrying list. Recent, undemanding titles like, Operation Creature Feature, AquaVita / Auquatopia and Eye of Judgement don't support 1080? Why ever not? Is the cost of implementing 1080i support really that much to be prohibitive?

I think its more of the developer not being aware of the need of a segment of the user-base to support that. Naughty Dog wasn't aware of it until the last minute, and seemed to implement it rather quickly and without much issue, which is what I'm basing my assumptions on. I guess, ultimately, the onus is on SCE to make everyone aware of the issue and encourage support.
 
Yes, but Sony themselves developed these games and they're well aware of the issue. Indeed, how can any developer not be aware of it? There was a big internet ruckus with PS3's launch, and the enabling of scaling (horizontal only) to remedy this problem with its associated discussion, and I can't believe that in a game development studio not one person has been on the internet and seen all this and been made aware of the problem of supporting displays! With SCE having enabled horizontal scaling, to then not implement it just seems odd to me. They seem to be saying the 1080i market is too small to bother with.
 
Sony's exposed horizontal scaling (why don't they expose complete scaling???), so why are there still current games that devs don't allow to scale?

Why are there so many 1st party games (Game Republic, Evolution I'm looking at you. Insomniac looks to have gotten their act together) without 1080x support?

Why does someone like Criterion make a game like Burnout: Paradise that supports scaling on the 360 and not on the PS3, especially when the PS3 was the lead platform?

And lastly, why does Sony not seem to care?
 
Yes, but Sony themselves developed these games and they're well aware of the issue. Indeed, how can any developer not be aware of it? There was a big internet ruckus with PS3's launch, and the enabling of scaling (horizontal only) to remedy this problem with its associated discussion, and I can't believe that in a game development studio not one person has been on the internet and seen all this and been made aware of the problem of supporting displays!

I'd imagine in the chaos of production, something like this can easily get looked over or slip by. If you just spent 80 hours in an office would you go to a message board to see a bunch of people rip apart your work and call you and your colleagues lazy? :LOL: Seriously though, no matter how big of a storm the Internet makes of something, I think things can get pretty isolated on a development team.

With SCE having enabled horizontal scaling, to then not implement it just seems odd to me. They seem to be saying the 1080i market is too small to bother with.

That may very well be the case. I just think, at this point, awareness is a bigger issue. Its not as if SCE is one homogeneous entity. When I referred to SCE making everyone aware I should have been more specific. What I meant was SCE corporate. People like Phil Harrison making sure the word gets passed down the ranks. Like I stated earlier, after seeing Naughty Dog's surprise to the issue, I don't think that's getting done. Which, I guess, could be further proof of your statement that their (SCE corporate) is ignoring the market. :p
 
When they enabled and exposed hardware scaling in the development kit, surely that came with a note that this enables 1080i to be supported? That's what we heard when the scaling was announced. How can it be that lots of internet forum goers can know about the enabled scaling and the reason for it, and yet the developers with the SDK with those scaling functions/libraries aren't aware why weird aspect ratio 1080 line framebuffers are something to implement?
 
Sony's exposed horizontal scaling (why don't they expose complete scaling???), so why are there still current games that devs don't allow to scale?

Why are there so many 1st party games (Game Republic, Evolution I'm looking at you. Insomniac looks to have gotten their act together) without 1080x support?

This is where Sony is mostly to blame. They have a certification process, and could have done something, though perhaps they weren't willing to before they had some half-decent SDK support. They are also to blame for not having the foresight of including a scaler, even if you just made it optional. Mind you I doubt it will matter in the future. In the context of everything else, you could well argue that the number of 1080i tvs out there wasn't worth it. Besides, they'd want you to upgrade your TV sooner rather than later, obviously. It's just that together with VGA support, in hindsight it would have been a good feature to have, at least from our perspective as gamers and thus in retrospect possibly for Sony as well. But I think it's too late now.

Why does someone like Criterion make a game like Burnout: Paradise that supports scaling on the 360 and not on the PS3, especially when the PS3 was the lead platform?

Well obviously they didn't have to do anything for the 360, they may not even have given it any thought. It just ends up not being a problem on the 360 because of its built-in scaler. So if anything, the 360 helped in making it something not being considered for the PS3.
 
How can it be that lots of internet forum goers can know about the enabled scaling and the reason for it, and yet the developers with the SDK with those scaling functions/libraries aren't aware why weird aspect ratio 1080 line framebuffers are something to implement?

I don't know, ask Evan Wells! :p

“I wasn’t fully aware of how important it was for us to support 1080i. Up until earlier today we were only supporting 720p (and SD of course) but reading through these comments, it was brought to my attention the number of people who had HDTV’s but would not be able to experience Uncharted in high-def. So we immediately went to work and I’m pleased to announce here, for the first time, that we have now implemented 1080 support!”

Like I said, its not too hard to imagine relative isolation while in the middle of production.
 
Doesn't Sony not supporting 1080i force gamers to go and buy new HDTV's, meaning a percentage of them might be Sony TV's since you buy a PS3, you buy a Sony HDTV - (especially in Europe since you get one free.)
 
Most recent PS3 games DO NOT support 1080i, if the demos are anything to go by. This includes DMC4, Turok, Burnout Paradise, and many, many more. What a damn shame.

Does it seem like Sony isn't on its way to adding 1080i scaling to its certification checklist for developers? Look, I have a huge 1080i Toshiba TV that I bought a couple years back (not really that long), and I'm not about to throw the thing away just because ONE component out of many doesn't support 1080.
 
Back
Top