No. A 3:2 pulldown has frames shown for different durations. Frame 1 is shown for 3/60ths of a second, and frame 2 is shown for 2/60ths of a second. That's forcing a 24fps from intervals of 60. 20 fps is achieved by showing every frame for 3/60ths of a second. The composition of two different images for each field leads to interlacing artefacts, not motion judder, and you have that problem with 60 fps material. 20 fps has interlacing artefacts like 60 fps, and a lower framerate, but it has no motion issues or other visual issues. The end result is uniform motion and as clean an image as you get with 60 fps.
Yup. Fields and frame rate are much misunderstood.
3:2 pulldown is horror. The horror is that once you notice it, you can't unsee it. Like frameskipping on poor PAL conversions (e.g. 60 fps game skips displaying every sixth frame, leading to rapid fire micro jerks!).