Only because the status quo was much different from the start and allowed for a lot of abuse.
Abused by the retailers or the gamers ?
There are DRMs targeting piracy, and there are DRMs beyond. And DRM technologies are not perfect.
Only because the status quo was much different from the start and allowed for a lot of abuse.
We are consumers and we want products that empower us instead of giving us "carrots on a stick" to sweeten a deal which under different conditions we would have never accepted
XB1 has sharing of downloaded games. PS4 doesn't.
Please read my whole post instead of isolating your attention to only one sentence because it completely misses where I am coming from that wayIf by "we" you include me then I have to disagree I want products with at least some foresight and future path. My huge problem with Sony's business plan and the PS4 is that they completely missed the ball on so many different future aspects such as:
- They decided to skip cloud, in an age where cloud is becoming more and more ubiquitous daily on competing products. Gaikai alone doesn't cut it. Compared to their direct competition they are severely lacking here, and even compared to their indirect competition they are behind.
- They decided to not fully embrace digital content, in an age that is fast becoming all digital. Compared to their direct and indirect competition they are less flexible here.
- They decided to ignore the mass market experience. In an age where the mass market have lots of disposable income, why are they ignoring this market and handing it over to their competition?
- They decided to ignore the hands free experience. With voice control becoming more and more important as well as alternate control methods, they have decide to leave that all optional which is great for the competition but puzzling for Sony.
- They decided to ignore device independence. With the competition going with vm's means they have a future path for all their digital content on whatever devices they may offer. What is Sony going to do in a few years time when people want to keep playing their digital content on something new?
The list can go on but I have to head out to e3...but I think all of the above business decisions, which many core gamers will insist are irrelevant, will hurt them very badly in the future. To me Sony are still playing the 1990's playbook and they will pay the price for it in a few years time not just because they will fall so behind the technological and r&d curve, but because their product will seem antiquated in it's design. They will be faced with having to suddenly catch up to the competition which at that point will have had many years of software, technology, infrastructure, and ui experience all built up, what are they going to do then? To me the whole situation reads very badly for the future of Sony in this space, I don't understand what they are thinking but then again I'm not a Sony stockholder so I guess I don't need to care a whole lot. But it's still very puzzling to me that a company as large as this can so lack the foresight needed to continue in this space.
- They decided to not fully embrace digital content, in an age that is fast becoming all digital. Compared to their direct and indirect competition they are less flexible here.
XB1 has sharing of downloaded games. PS4 doesn't. I bet more games will be downloaded than sold at reatil into the future...
I'm sure you have a link outlining SCE's plans for downloadable titles to support that statement right?
No. But as of their entire conference so far they have made no mention of having that capability. They focused on disc sharing, not library sharing. Of course that could change at any time in the future.
XB1 has sharing of downloaded games. PS4 doesn't. I bet more games will be downloaded than sold at reatil into the future...
The Xbox One sharing thing apparently gives the other family profiles access to your entire games library from any console.Yoshida just confirmed on twitter that you only need 1 PSN+ account for all account on the same system to play online. I don't see how digital games will be any different.
You can do something similar already with PS3.XB1 has sharing of downloaded games. PS4 doesn't. I bet more games will be downloaded than sold at reatil into the future...
I doubt you travel very often hundred or thousands of miles away so you can play together locally. Thats why they invented online multiplayerBecause hauling around stuff isn't always convenient, or doesn't always make it there despite your best intentions. Most of my friends that I game with live hundreds or thousands of miles away.
I doubt you travel very often hundred or thousands of miles away so you can play together locally. Thats why they invented online multiplayer
But this is irrelevant to the DRM that MS wants to impose. PSN already provides the creation of sub accounts. In addition once a game is downloaded to a PS3 other accounts can access it because they are tied to the console instead of the account unless a developer decides otherwise. I know because my sister plays some of the games I purchased digitally on her account/profile even when my console is not connected to the internet anymore . The only DRM check up that Sony does is registering how many consoles have downloaded it. It used to let up to 5 consoles in the past. Cant remember if they reduced the number.The Xbox One sharing thing apparently gives the other family profiles access to your entire games library from any console.
Then of course you admit its a feature rarely to be used regardlessNo, but when I do I really don't need extra crap to take with me.