Billy Idol
Legend
I really hope that ms drops this clause. It is anti consumer through and through and could be reason for game delays...something that is against all gamers.
The parity clause you guys keep discussing doesnt have anything to do with graphical parity.
It is about release date and content. I too think it should be dropped and I think Ms is begining to understand that. They have made a few exceptions recently. As far as I understand it is aimed only at digital only titles. If I am wrong about any of this please let me know. I just noticed a few posters making references to the "esram problem" and 900p when everything I have ever read on the subject clearly refers to time of release and content.
I'm not talking about bad/good guys. It's unlikely that a developer/publisher attempt to delay one version of their game to improve graphics/performance (with new SDK/tools) on that version.
The most possible unintended consequences would be that some indie developers which have lower manpower and resources may have some problems to make their games simultaneously on all platforms which shouldn't be a big problem in near future. They can release their games first for PC and then port it for XB1/PS4 or choose to be only on the platforms with higher user base or different policies. So this policy definitely isn't good for all developers but it may be good for (at least) some consumers.
I really hope that ms drops this clause. It is anti consumer through and through and could be reason for game delays...something that is against all gamers.
And the bigger indie titles doesn't care about the stupid policy because Microsoft needs those titles.
There isn't a solid business case for anyone to jump into bed with Microsoft, actually doing so would only encourage Microsoft to come up with something more stupid. I am certain that Microsoft will do another 180 on this because it's something they lose money on, not because it's wrong if course.
When I get mine I can safely say that Microsoft made another choice for me, don't buy the indie games on that platform.. But let's see if they actually care about selling their one in Denmark..
You need more money to make bigger indie titles. It's a business so most of the indie devs want to be on all platforms even someone like "Jonathan Blow" who made bold statements against Microsoft. So it would be a lose-lose condition not win(devs)-lose(MS) if they choose to not release their games on XB1.
If you think they will do more stupid things in future with their money, you shouldn't buy their products or support them at all (XB1 or any other software on it, not only some indie titles).
Its not anti consumer. There is nothing pro consumer about the XB1 being flooded with PS4 hand me downs that aren't feature complete.
The XB OG experienced less than stellar porting from the PS2. MS implemented clauses to avoid that situation on both the 360 and XB1.
MS has shown it will make exception for successful PS4 or PC titles. But MS doesn't want to get into the prospect of providing free dev kits, tools, engine, marketing and submission cost, only to have those investments met with lackluster attempts at XB1 porting.
MS gives 1st class access to the XB1 in return for 1st class support. MS is essentially acting as a pub in the case of ID@Xbox. And as with any pub, their support is going to come with conditions.
Do you have any examples on indie titles doing this? And how can Microsoft not live with indie titles being lesser ports when they accept AAA titles being below the PS4 versions? It´s the AAA titles that shows their poor choices, indie titles hardly pull headlines like that. And i am pretty sure that piss poor indie ports would sell bad anyway.
Microsoft will take those titles and ignore their own policy because they need those games, yeah it's a win win but it´s also Microsoft bending their rules as they see fit.
Our goal is not to limit developers who are interested in Xbox One. In instances where games have signed a timed exclusive with another platform, we’ll work with them on a case by case basis. We encourage them to get in touch at id@xbox.com.
Vlambeer’s Rami Ismail recently spoke out about the clause, stating that most indies don’t have the money, time or resources to launch on all formats at once, and quickly signed an exclusivity deal with Sony to break the contract. The loophole is that the parity clause applies unless you already have an exclusivity deal in place.
Haha, why? And miss all the fun stuff on the XBOX ONE, Microsoft back tracked on the stupid DRM and even did a 180 on their LIVE paygate (that one mattered less to be honest). So there is absolutely nothing holding me from buying one (except Microsoft themselves). But the prime platforms for anything Multiplatform and or indie will of course be where the best experience is going to be, the PS4 or the PC, the XBOX ONE is purely for the Kinect 2 and whatever extreme exclusives Microsoft buys.
They are linked; developers need time to work around hardware limitations; it's not simply a case of dropping resolution and calling it a day. If the SDK is more difficult, then that is a problem as well.
How can you have fun with XB1 while your overall tone about Microsoft is negative, even when you'r talking about their exclusives you'r referring to it like all they are doing is moneyhatting. Also you think they are stupid, it's not wise to buy a product from a stupid company.
The tone around the ONE is negative for a very good reason, every major idea about the ONE has been reversed, it's now a completely less powerful standard next gen Console.
TV TV TV, 180'd , DRM, 180'd , Kinnect 2, 180'd , Paywall 180'd,
So stupid may be the wrong word, clueless seems better. Imho Microsoft did everything right with the 360 and earned the rewards from that, and they did everything wrong with the generation.
To some degree i am surprised that they sell the numbers they do, they must have a very very strong core audience. I am in it for the technology, i want it for the Kinect 2 and the moneyhat exclusives and i collect consoles. So what i feel for a company has in this case nothing to do with what i spend my money on and i look forward to playing with Kinect 2 and the Halo Remix games.
If Microsoft had stayed with the DRM they originally planned they wouldn't have seen any money from me.
If XOne was 3 teraflops it would be dominating. Instead PS4 has the edge and is doing quite well.
I think the argument is principally hypothetical. Plus a company could release a 3 TF monster and take crazy losses until they went bust... The main point is XB1 is underpowered enough that it's showing in titles and platform-agnostic gamers are making a choice by-and-large in favour of the machine that plays their preferred console games the best. If the performance differential was lower, the sales wouldn't be as imbalanced.Don't be ridiculous. If any of the consoles were 3TFlop machines, they'd be way too expensive to dominate anything ever.
I think the argument is principally hypothetical. Plus a company could release a 3 TF monster and take crazy losses until they went bust... The main point is XB1 is underpowered enough that it's showing in titles and platform-agnostic gamers are making a choice by-and-large in favour of the machine that plays their preferred console games the best. If the performance differential was lower, the sales wouldn't be as imbalanced.
Difference in power has never had much influence over sales number. And the One is most definitely not losing because it's 'lower powered'
In the past, but the differences between machines were always more pronounced. eg. PS32 versus XBox, XBox was more powerful but PS2 had a headstart and market dominance when it came to library and mindshare. XB360 vs PS3, about the same performance and features and about the same sales, with perhaps PS3's USP BluRay offsetting XB360's USP of releasing of year earlier.Well, I strongly disagree. Difference in power has never had much influence over sales number.