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I don't know how the hell you got that from what I saidSo you are saying that Sony PS decided on Blue-ray just because of the larger storage space then....
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I don't know how the hell you got that from what I saidSo you are saying that Sony PS decided on Blue-ray just because of the larger storage space then....
The Crysis 1-2 games take like 7-9GB on PC and look better than those...
I think DVD proved fine for last gen, minus a few well publicized corner cases.
My Crysis install folder is almost 13Gb. Where did your numbers come from?The Crysis 1-2 games take like 7-9GB on PC and look better than those...
The extra storage clearly played a part. Sony did not expect their console to be artificially constrained by the 360.
They were constrained far more by their system memory architecture & size.Sony did not expect their console to be artificially constrained by the 360.
I'm sure the royalty payments of BluRay if adopted by the industry was a much much larger factor in their choice. Otherwise there would have been no barrier in backing the much cheaper to implement HD-DVD (everything from manufacturing to reusing existing production lines versus having to revamp almost everything). Especially, when you factor that instead of BluRays being duplicated and authored on existing production lines it would be done primarily through Sony facilities (at least at the start).
Regards,
SB
Just junior member and don't know where to post but i thinks its quite interessting.
Gamestar, a german videogamesmagazine, published today a story named "Die Geier kreisen über Crytek" ("The vultures are circling over Crytek") => http://www.gamestar.de/specials/repo...tek_krise.html
Short info about it:
Crytek got financial problems
there are working over 800 employees
Microsoft and Crytek talked about Ryse 2, but yet it is not in development, because microsoft wants the trademark and crytek don't want to give it up
Reasons for the problems: Free-2-Play & Cryengine not work as well as expected, crysis 3 and ryse aren't big sellers etc.
they got saved for now but maybe not forever
The article is only for the gamestar subscription service. I think if homefront, hunt and the moba will fail, then its maybe game over for Crytek.
(sorry for my english, it's not my native language^^)
Does anyone else believe backwards capability is a thing of the past for future consoles (permanently)? Especially, when Sony/MS can profit more by providing remakes/remastered games, and streaming services for previous generation games.
Does anyone else believe backwards capability is a thing of the past for future consoles (permanently)? Especially, when Sony/MS can profit more by providing remakes/remastered games, and streaming services for previous generation games.
They will have no choice but to offer bc/fc to appease publishers. Publishers will not continue to risk untold millions of dollars on brand new markets on the trust factor that people will buy into it. They will need to be able to guarantee a large audience to publishers from day 1. The console company that does that will massacre the other company that doesn't for the simple reason that devoting $50+ million to a new game with an audience of 100+ million is more palatable than devoting it to a "hopefully trust us" audience of 2 to 10 million.
Yep. Plus as PS4 demonstrates, more money can be made from a small install base than an old, large install base. 5+ million launch owners is still a great market for the right title. Being a medium-sized fish in a small pond has merit. Not that I think bc/fc isn't on the cards, but I don't share Joker's view that it's essential and developers with snub a platform without bc/fc. Middleware tools should make cross-platform/cross-gen even easier.Doesn't most cross-generational titles covers those worries ($$$$$$$), until the new system user-base is developed or established?