Not a good news for MSFT, but actually whereas the ps4 is unavailable in a lot of places /heavily supplied constrained I'm still doubtful about the fate of those consoles.
A couple of year ago I was wanting powerful consoles as every body, then I toned back my expectations. Now that new systems have been released I'm on different stance, once I did not expect:
Having wait such a long time, I actually grew a consistent library of games, some I am still unwilling to give up upon: think guitar heroes games, geometry wars, or a game like diablo 3.
It turns out I'm a bit bothered by by the lack of BC, and I did not expect that one.
I am also surprised by how good the games ended up looking. Games have rough edges but it would not take much to improve them significantly. A great example a cheap "upgrade" was the move to HD textures in BF4. I think more and more "casually", so I don't think that graphics are irrelevant, I don't think that dimishing returns are already hitting hard, nowadays I would say that a lot in most cases the last (/highest) level of LOD for example is simply irrelevant to the gameplay, you really simply do not notice in the heat of action and only when you stall or during a cut scene. I think it lessens the difference between this gen and the previous one, it is not diminishing returns it is the nature of most games: fast paced action packed, with lots of stuffs going on: simply put you won't care (or even notice) a nicely tessellated helmet in the heat of a MP FPS party. It is somehow even truer when dealing with a third person view, charcters, NPC critters are more and more detailed but gameplay mechanics makes it irrelevant as you can't game in close up mode.
Then there is both MSFT and Sony moving away from free online, I think the effect is still underestimated because early adopters that have been waiting new systems for years are as irrelevent as it gets on the topic.
Ultimately I'm growing uncomfotable with the consoles business model, forward or backward compatibility is not a given, we are asked quite some money when lower end hardware would have provide mostly the experience and part of that premium comes for usages I'm not really care for, simply put if people were caring that much for social features, access to video stores, etc. there would be a lot more TV things sold or devices like Chromecast. We (I don't speak as a hardcore gamers for the ref) are asked to pay for online, and so on.
I used to think that Sony should aim for lower end hardware at a really low price (keeping in mind the financial state of the company), it is turning out well for them as MSFT decided to launch at a pretty high price so they are both cheaper and provide a better hardware. I still think that in the long run a lesser system would have served them better.
I think that the trend toward a commodity approach to gaming is to get stronger, that lack of BC is going to bother more and more people in a world where whatever apps you buy on Apple appstore or Google play store runs on mostly all you devices, etc.
MSFT went back on its online policies, whether it was a bad choice or not is not my point, but the point is that neither Sony or MSFT really tried to adapt to the new consuming habits: you buy something affordabe then a couples of years latter a new one (affordable too), it still runs your software (or most of it), etc.
That generation is really interesting for me, and it is paradoxical as in a lot of ways I've a lot less interest in the products than I did last gen. This gen is about business model, whether Sony wins or MSFT does is quite irrelevant to me, they represent mostly the same approach. A newer model might be presented to costumers soon (they could turns into worthy alternatives within 2 or 3 years) that is where the fight is (or is going to be).