StealthHawk said:Old games tend to use a lot of alpha tests for which multisample AA does nothing. Much like some members of this forum have expressed their distaste for games that have gimmicky features because one small part of the game looks good while the rest looks like crap, there's just something about seeing alphas with aliasing when the rest of the scene has AA that bugs me. I want consistency whenever possible.
Yeah thats a good point, I noticed that on a grating in natural selection (HL mod) and I think it was BF1942 also had fences like that. I assume it was alphas as they stood out as being aliased while the rest of th image was very smooth.
StealthHawk said:Yes, and if you have an ATI card you're SOL since they won't implement Supersampling for Windows drivers.
I was just thinking about this, but is there a reason why someone couldnt make a 3rd party piece of software that forced super sampling, or is that sort of practice only possible for post processing effects. I mean super sampling is basically just down rendering a picture of higher resolution isnt it?