-=:Boiling Point:=-
Q: Will new weapons be included in the add-on or sequel?
A: Yes
Q: In the add-on / sequel Will there be weapon upgrades such as
grenade launcher and optical or laser sights?
A: At the moment, we don't know
Q: In the add-on / sequel will the NPC be more diverse?
A: This depends on the developed hardware. The greater the
textures, the greater the brakes!
Q: In the add-on / sequel will there be more types of
animals?
A: Most likely
Q: In the add-on / sequel Will there be more types of
transport?
A: Yes (actual translation: It is compulsory)
Q: When will the 3rd patch be released and what will it
correct?
A: 3rd patch will fix more bugs etc. Patch 2.1 will be released
soon.
Q: Question to (russian) publisher: What were the sales figures
for Xenus?
A: Specific data cannot be named but the Russian version of the
game sold very well.
Q: I have this crazy person on our forum that keeps going on and
on about 3rd person view, so i have to ask:
Is it possible to activate 3rd person view while you are not driving?
A: Yes, it's possible. However this mode has some bugs (say when
you are swiming and therefore we switched it off)
Q: Do you know anything about Patch 2.0 for the USA? It's still
not released there!
A: For now we have no such info. We as developer make the patch
and it's universal it can be set on any version Russian, Europe, USA. However we
are not able to:
1) protect it
2) make installer
It's the publisher work. So we did everything possible. Everything else depends
on publisher.
Q: Have you ever thought about the possibility of releasing your
Engine as open source? Or having a special Indie discount?
A: I don't think it will be released as Open Source.
Q: (This question was hard to translate but it was basically
about how they fell about the game now... well kinda!)
A: I can with the confidence say that we did everything that was
in our forces. Certainly something it was possible to make better, something
more rapid. But never it is the ideal solutions and the ideal course of events.
Especially because we undertook to make that the fact that to us no one made and
much was necessary to devise "from zero". To work there is at how always and we
never stop. Now we guide bugs, we work to Vital Engine 3, we study feedback from
the players and draw conclusions. As a whole we are contented by result.
Q: Will multiplayer be enabled in a patch or add- it?
A: As for CTF mode it's quiet possible that it will be released
as patch after SDK will be released.
Q: Knowing what you know now and if you could go back in time,
would you make Xenus again? and has it been worth all the effort?
A: Yes. When we launch our company the idea behind was to make
new original games. and we follow this rule. It's much easier (especially for
new company) to make standard linear shooter but it's not our choice. We want to
bring something new in the industry.
Q: Why (without the patch) was driving so badly realised?
A: Everything becomes known in the comparison. In the game many
aspects, which required considerable attention and to each of them we tried it
to give. But after output, being based on opinions and proposals of players, it
was decided to improve control of transport.
Another comment on the same subject:
Xenus is its kind product "everything in one", and therefore
physics of machines originally and did not rely on competition with its
realizations in the racing simulators. This as radio receiver in the cell phone
- it can be mono, and considerably worse quality, than in the separate product.
However, the reaction of players showed that the realization of the individual
parts of the game the players nevertheless compare with the leaders in this
region. We understood our error, and as you see - in patche 2 situations became
considerably better.
And another:
Basic testing was achieved BY ATARI, there was concentrated
attention in the correction of other errors and they calculated, that control of
transport does not require improvement.
Q: When will the SDK be released?
A: It will be done as soon as all docs will be ready on russian
and english languages. I think it's a question of month.
Q: What will be possible with the SDK? can we do things like
change the skill system? and most importantly can we replace the ugly Vosloo
Saul model with the much better original one?!
A: You wil be able to modify game resources (trade, price, etc.),
replace models. Also there will be level editor and map planner (tool to compose
game world and edit missions).
Q: With the SDK will it be possible to add new models instead of
replacing existing ones?
A: Yes, it will be
Q: With the SDK, Will it be possible to add new skills and edit
current ones?
A: Player skills are hardcoded. It is impossible to change them
without modifying game code.
-=: Precursors :=-
Q: Do you fear that you will have the same problems with
Precursors as with Xenus?
A: (Difficult translation again so i'll just paste it) 1) brakes
will be hardly, since the technology by and large will remain the same, and
hardware will considerably advance
2) bugs - we will consider accumulated experience of testing, I hope them it
will be considerably less
3) we do not fear obsolescence of cursor. First it constantly is developed,
secondly even now it appears for the large peace not too and it is bad, since it
must be compared let us say with cursor GTA, and not with cursor Doom3.
Q: If the game is being positioned as reviving Elite, then won't
the smallest deficiency will kill the game?
A: Yes we are inspired by Elite, but by no means we are going to
make its clone
Q: Do you have a publisher for Precursors?
A: No, not yet
Q: Will Precursors have a procedurally generated gameworld? or
use any elements of procedural programming?
A: From technlological point of view it's not difficult to do in
our system. However we are now more oriented on unique scenary for each
mission.
Q: Can you tell us about any roleplaying elements that will be
implemented in the game?
A: Not at this stage. I can only say it'll be more advanced than
in BP
Q: Are you trying to achieve 100% RPG again? and do you think
you'll be more successful than with Xenus? I mean, do you plan to create a
roleplaying system as advanced as the likes of Fallout or Planescape Torment?
Will players experience playing the game significantly change depending how
their character is developed?
Also will this game be "100% Action, 100% RPG and 100% Space Sim"!
A: For now I can only say the obvious thing that in a sci- fi
game it's much easier to make game much closer to good RPG than in one set in
real world.