last time i checked they didn'tnot sure if home made smartshaders still work with the latest ati drivers thought
Chalnoth said:Not sure what you mean. There's essentially no way to add a bloom effect to a game without modifying the renderer code.
Chalnoth said:There's just not that much point to them. They're mildly-interesting for end-users, but since game developers can do so much more, they just don't mean much of anything.
RejZoR said:I liked Soften SmartShader. It made a nice depth of field illusion on objects far away. UT2004 looked damn nice with it (OGL mode only)
No.Fox5 said:BTW, could a shader be made to add bump mapping to every game?
Should fit right in with native implementations then. :?Rys said:I get the impression that a general case bloom/bleed effect, forced by something like a smartshader on a game that was never setup to support it, art wise, would end up looking poor.
Bloom (HDR?) added
Our programmer Dean 'Den' Sekulic added a Bloom effect code. We are still arguing over the issue if this is to be called HDR (High Dynamic Range) rendering or just Bloom effect.
Anyhow, we already added that effect to some levels and they all look quite amazing. Of course, the Bloom code still needs to be optimized, but it's definitely the ultra-cool feature. Excellent work, Den.