DiGuru said:PC-Engine, did anyone ever tell you, that your sig doesn't make any sense whatsoever?
PC-Engine said:Get real man. Comparing 6.2 GFLOPS of EE to 3 GFLOPS of P3 isn't misleading???
PC-Engine said:Andy said:PC-Engine said:Get real man. Comparing 6.2 GFLOPS of EE to 3 GFLOPS of P3 isn't misleading???
Saying the Nvidia GPU in XBox did 80GFlops isn't either?
It doesn't matter if they used 80 GFLOPS or 40 GFLOPS. The fact is Xbox came out after PS2 and the fact it's more powerful when adding the TnL power of the GPU with the CPU.
The GCN had a total of IIRC 11 GFLOPS so the PS2 was the weekest of the bunch when talking about GFLOPS, but they kept on comparing CPU only GFLOPS to mislead people to believe it was more powerful. Xbox is more powerful so it doesn't matter what numbers were used.
What you've quoted, I agree with. I think their design is well balanced. What I said I didn't agree with...PC-Engine said:Here's something to chew on for a start. I'll transcribe more as I have more time.
Remember the discussion when MS announced the 1 teraflop targetted system performance? No-one took it as valid. So I guess we were all wrong as Xenos has MORE than that, because one teraflop was a 'very conservative figure'?We took a very conservative approach and I think they went a very nonconserative approach I guess is the best word I can use for it LOL.
Again our TFLOP number was extremely conservative. I think they took our number and....doubled it.
A:TFLOPS really comes down to I think who's willing to really push the meaning of floating point calculation and who's willing to dig in and kind of lack of a better word fake the numbers and see who can get the best number.
gmoran said:PC-Engine said:Get real man. Comparing 6.2 GFLOPS of EE to 3 GFLOPS of P3 isn't misleading???
Yes it is, I've said it is. Your smiley here makes me wonder if I'm taking you too seriously - I'm just saying there are differing degrees of spinning your specs. And whilst some will just see this as more of the same, I definitely feel that NV FLOPS and shader ops are on the unacceptable side of spec spinning.
PC-Engine said:DiGuru said:PC-Engine, did anyone ever tell you, that your sig doesn't make any sense whatsoever?
My sig is supposed to be funny aka joke, not to be taken seriously and not to be totally true.
Obviously you don't get the joke while others do.
PC-Engine said:But it doesn't matter because Xbox is more powerful than PS2. PS2 is not more powerful than Xbox so why pretend your CPU's 6.2GFLOPS vs your competiton's P3's 3GFLOPS makes your PS2 more powerful???
It would be totally different if Xbox was less powerful, but it's not.
gmoran said:PC-Engine said:But it doesn't matter because Xbox is more powerful than PS2. PS2 is not more powerful than Xbox so why pretend your CPU's 6.2GFLOPS vs your competiton's P3's 3GFLOPS makes your PS2 more powerful???
It would be totally different if Xbox was less powerful, but it's not.
DUH, sorry I thought you meant the original specs Sony put out that compared PS2 to a Pentium PC. I didn't realise you were on about some comparison to the Xbox.
I don't recall that as a published spec, however I don't doubt some sony exec would have said it at some point. But it is still presentation rather than a lie, it is not entirely disengenuous to compare a CPU to another, even if the comparison isn't entirely fair. It's rather like how Streve Ballmer says cell can't be more powerfull than XB360's as cell only has one core, he's not exactly lying, its about presentation. And given the fact that MS's specs when they launched XB were as disengenuous as you could get (300M micro polygons/sec, 150M polys/sec, fillrate 4G pixels/sec), I don't see why you are so hung up on it.
The truth is that MS chose the weapons for this match: TFLOPS, Shader Ops; not Sony. I'm not happy that Sony are following suit, but I don't see how you lay it all back on Sony's door step.
PC-Engine said:SONY started using GFLOPS as a performance metric. MS is only doing it in return. An eye for an eye.
1TFLOPS isn't being honest, 2 TFLOPS isn't either. It's just funny that SONY is stuck in this GFLOPS/TFLOPS game that they started.
PC-Engine said:gmoran said:PC-Engine said:But it doesn't matter because Xbox is more powerful than PS2. PS2 is not more powerful than Xbox so why pretend your CPU's 6.2GFLOPS vs your competiton's P3's 3GFLOPS makes your PS2 more powerful???
It would be totally different if Xbox was less powerful, but it's not.
DUH, sorry I thought you meant the original specs Sony put out that compared PS2 to a Pentium PC. I didn't realise you were on about some comparison to the Xbox.
I don't recall that as a published spec, however I don't doubt some sony exec would have said it at some point. But it is still presentation rather than a lie, it is not entirely disengenuous to compare a CPU to another, even if the comparison isn't entirely fair. It's rather like how Streve Ballmer says cell can't be more powerfull than XB360's as cell only has one core, he's not exactly lying, its about presentation. And given the fact that MS's specs when they launched XB were as disengenuous as you could get (300M micro polygons/sec, 150M polys/sec, fillrate 4G pixels/sec), I don't see why you are so hung up on it.
The truth is that MS chose the weapons for this match: TFLOPS, Shader Ops; not Sony. I'm not happy that Sony are following suit, but I don't see how you lay it all back on Sony's door step.
SONY started using GFLOPS as a performance metric. MS is only doing it in return. An eye for an eye.
1TFLOPS isn't being honest, 2 TFLOPS isn't either. It's just funny that SONY is stuck in this GFLOPS/TFLOPS game that they started.
at least hey have a bigger number
PC-Engine said:gmoran said:PC-Engine said:But it doesn't matter because Xbox is more powerful than PS2. PS2 is not more powerful than Xbox so why pretend your CPU's 6.2GFLOPS vs your competiton's P3's 3GFLOPS makes your PS2 more powerful???
It would be totally different if Xbox was less powerful, but it's not.
DUH, sorry I thought you meant the original specs Sony put out that compared PS2 to a Pentium PC. I didn't realise you were on about some comparison to the Xbox.
I don't recall that as a published spec, however I don't doubt some sony exec would have said it at some point. But it is still presentation rather than a lie, it is not entirely disengenuous to compare a CPU to another, even if the comparison isn't entirely fair. It's rather like how Streve Ballmer says cell can't be more powerfull than XB360's as cell only has one core, he's not exactly lying, its about presentation. And given the fact that MS's specs when they launched XB were as disengenuous as you could get (300M micro polygons/sec, 150M polys/sec, fillrate 4G pixels/sec), I don't see why you are so hung up on it.
The truth is that MS chose the weapons for this match: TFLOPS, Shader Ops; not Sony. I'm not happy that Sony are following suit, but I don't see how you lay it all back on Sony's door step.
SONY started using GFLOPS as a performance metric. MS is only doing it in return. An eye for an eye.
1TFLOPS isn't being honest, 2 TFLOPS isn't either. It's just funny that SONY is stuck in this GFLOPS/TFLOPS game that they started.
A:TFLOPS really comes down to I think who's willing to really push the meaning of floating point calculation and who's willing to dig in and kind of lack of a better word fake the numbers and see who can get the best number.
Thats not quite true. 6.2 GFlops as far as I know are genuine, whereas 80GFlops in the XBox GPU aren't, likewise XBox360 and PS3 total GFlops performance (CPUs aside) aren't genuine either, so you could say Microsoft started representing false GFlop measurements this generation and continued to the next generation, Sony not to be outdone followed suit.