No... I wasn't anyway. I clearly said "Matrox niches", and by that I mean the 2D multimonitor, medical, etc. markets.Ailuros said:As far as the domination in specific markets goes I've no idea how it looks like on the other side of the Atlantic, at least in Europe I don't see them having any kind of domination. Pardon me but aren't we actually talking about the 3D graphics market overall?
Ok... maybe so, I never disagreed with you.Ailuros said:Pardon me if I think that they might have done a lot better if they had licensed from Bitboys. IMO a very competitive mainstream card as a start would have been good enough.
I'm not sure what you're trying to say to me with this, I said they don't care about wasting money on research and development on projects that never saw the light of day. One such project was abandoned at the drop of a hat (poof!) because Branco Matic pissed off NEC. One project was half aborted, castrated, and given the ability to render talking heads. I didn't say that they wasted extravagant money on a single project, if they had Parhelia would have been a much, much better card than it was and I would have finished drivers to use.Ailuros said:I'm not even going to mention the screamingly high amount of resources they used for it, especially when it comes to the number of engineers assigned for that project. [/sarcasm mode off]
Yes, maybe. The entirely brute force approach isn't exciting or even effective anymore, but at least they made a few creative design choices along the way.Ailuros said:Must be the reason why it took them soooo long to get Parhelia out the door and I'm probably the only one that thinks that the whole design philosophy looked way too old and tired upon release.