Rubank and Keegdsb, can you remember when I talked about a day that I would own something that does not exists?
well here it is! just like Waltar proved these chips can't exist and still I have 2 of them
so, here you go, two different revisions of chip that doesn't exist. Anyone that want to see them In Live, can come to Kotka, Finland and look me up.
and yes it is the AXE. A-eng is non-working due missing layer (Inifineon screwed that one) and B-eng is claimed to be fully working. (and because of that it is kept in antistatic place for just in case. I never believed to get even chip, so getting a card, as impossible it seems right now, isn't actually impossible, just extremely unlikely.)
This is the closest you can get to the real Bitboys hardware. (or perhaps if you have cellular phone with NEC's LCD panel, maybe that's closer, because your phone may already have Acceleon G10 on it...)
I have seen 2 different PCBs (beta and reference) for AXE and reference was seen live. other features that AXE (acording to my sources) supported included Video Textures, Capability run Video Stream through pixel shader and dual chip implementation. Memory controller unit was heavily updgraded from Glaze and had 11 Channels. Still, the way Axe rendered things has some similarities to Glaze. it had tiled frame buffer and in dual chip mode each chip would have been rendering tiles. simultaneusly. this way only tile had to be able to fit in eDRAM, not the whole frame buffer. (don't ask how it did polygon sorting or did it before decising which polygon was rendered on which tile...) The schedule for Glaze3D to AXE updgrade was VERY ambigious: decision to continue development happened around Feb-March in 2000 and first samples came back from Infineon around Summer 2001. Transistor budget more than quadrupled. if AXE would have been released in autumn 2001 as planned, it would have most likely been the king of the hill with pretty much equal perfomance with Ti4600 that came in Feb 2002. AXE was planned to be able run in dual chip mode, but not even PCB was designed for that. Most likely it was a back up plan if competitors would have been able to beat single AXEs performance. Problems with chip on Bitboys as well as Infineon's side caused the chip delay and the last straw was Infineon's decision shut down the eDRAM line up. Eventually this actually happend a bit earlier than it actually leaked to net. based on things I know AXE's follower plans, it must have been known at Noormarkku as early as September 2001. it is around that time when I first heard about codename 'Hammer' as well as first rumours were flying about Infineon pulling off. (though those were declined back then.) on March 2002, Bitboys were in very bad financial shape. And that situation actually developed something that now known as Acceleon G10. again off the record sources tell that G10 basic construct was designed by single guy during his winter vacation. this small core was then prototyoped and demoed to some company that interested at once and deal was made about Bitboys developing G10 for them. I don't know which company it was but I assume it was NEC. at the Assembly 2002, I was officially off the record confirmed that Bitboys has a deal with NEC, but it took all way to NEC's announcement about they using G10 instead of dummy driver on their LCD displays before it became official deal.
I haven't seen Pyramid3D card, but I know that there was pretty big stack left them when Tritech went bankcrupt. I also know what it could have been capable of and it's only problem was too much on too early. heck, VS 3.0 could have been almost supported on hardware level. only thing preventing full implementation would be the fact that P3D used fixed point calculation on vertex processor, instead of floating point. program lenghts, memory read / write space, conditional jumps, etc were all supported.
so, why they didn't license AXE stuff to other underdogs like Matrox? where are they now? what's the future?
I'll quote myself from another thread...
they are rather busy with next generation handheld / pda chips.
and no signs of coming back on desktop anywhere near by. project codenamed as 'Hammer' was their last effort and was put on ice ("...which means same as scrapping it in this business.") almost 2 years ago.
oh well, while I started this, I can reveal something new as well. acording to two different sources, Bitboys and Matrox were having negotiations about possibility licensing some BB tech around 1 year ago to get Parhelia II saved as R&D project, but it all died on M's management ideology that is known as NIH. I am not sure what was the level of the negotiations were done and I don't know exactly how serious try it was, but eventually it was last nail on two coffins... Matrox 'Pitou' and to get something out of an AXE.
without a doubt, Bitboys guys have still the same enthuastic attitude they have had since demo scene times, but right now they are funded with their products and they never made a cent out of PC stuff, so it will most likely need very big stack of cash and request / order outside the company to a new try PC market.
here's the stuff for now, hopefully you can make a fine flamewar out of it.
eSa: I'll let you know when *you know what group of ppl* is meeting at Tampere Area... I bet you are enthuastic to see those taffel chips as well.