look, lets do some simple math here: glaze3d called for 9MB of integrated RAM. At best, you get 1 Transistor per bit, so
1024x1024x8x9 = over 75 Million Transistors for RAM alone. Now, they were targeting, IIRC DX7 hardware specs withouth a TnL unit... and a hefty memory controller. So 20-30 Million Transistors for logic and memory controller, as well as AGP interface, and your at around 95-105 Million Transistors. Infineons best eDRAM process, is IIRC, .17 micron.
So, do you honestly think anyone could have released a chip that big? In today's day and age, they would need a DX8 class accelerator, and they could at best leave the vertex shader off the chip and let the CPU do it, a la xabre. Xabre has 24 million transistors (pretty tiny), so its an easy assumption to make that any 4 Pipeline architecture for DX8 will have a tough time being under 20 million transistors.