New interview at Gamersyde
Do you see Bioshock as the spiritual successor to System Shock, and if so what have you been able to add to the System Shock formula?
Paul Hellquist: The main things we added to the formula were accessibility and a greater focus on action than on niggly interface interactions. BioShock still is a horror game with a fully realized world to explore, it still is incredibly deep, with a ton of gameplay systems for players to interact with, and has a great story. All of these things make it a spiritual successor to System Shock 2 in my mind.
How would you describe the genre of Bioshock? Is it an FPS? An RPG? Or something totally new?
Paul Hellquist: We believe BioShock is the deepest FPS ever made. It is an FPS through and through, but offers more choices for the gamer to interact with the world and their enemies than any other FPS before it.