Bioshock PS3*

same... at 720p, i don't really notice any blurriness. these comparisons provided by 2K look a lot closer than the ones from that other site and they appear to be legitimate. however, Big Daddy still doesn't look very good. if it isn't a blur filter, then what could it be? the resolution appears to be the same as the 360 version.
 
Developer egos alone will probably keep the quincunx AA on Bioshock.

They spent quite a considerable amount of time just to make AA viable. It probably won't be taken away. As for normal 2x AA, HDR/over-bright areas are probably affected and look 0x.
 
You know I am trying the demo and PC version all the time to compare, and I dont see the bluriness shown in screens. Is it because its forced to 1080p for some that it looks blurry?
 
You know I am trying the demo and PC version all the time to compare, and I dont see the bluriness shown in screens. Is it because its forced to 1080p for some that it looks blurry?

I have to disagree, I just compared the PS3 demo to the X360 demo for awhile going back and forth and the PS3 version really is significantly blurred compared to the X360 version. I unchecked the 1080 i/p from the settings also. The margin is fairly large. I think the first patch of full screen comparison pictures give a fairly accurate view on the situation. The tiny pictures released by 2k don't tell the whole story.
 
Thats really strange because I dont notice much of the blur. I can even notice details that are less noticeable in the screens posted. But perhaps that could be due to the fact that I am not displaying both on the same screen to notice the difference.
 
Of course when I said the the margin is fairly large, that's just my opinion and different people might feel that the difference isn't that big, that said however I think the PS3 version does look pretty good too and nobody should pass this game just because of the blurriness.

Still When I looked at the differences, they are there, clearly visible.
 
They posted a developer update on the PS Blog: http://blog.us.playstation.com/2008/10/08/a-programmer’s-look-inside-bioshock/

BioShock on the PlayStation 3! My first task was to optimize the character ‘skinning’. For Bioshock, a lot of resources go into the character animation – here ‘skinning’ refers to the process of taking the various animated joints (spine, elbows, knees, wrists, etc) and deforming the rendered character to match that animation.

Skinning was coded for PS3 in two phases: first I made it work on the main CPU (actually Sony calls their CPU a PPU) using their specialized math instruction set (much faster than straight up C/C++). That was about four times faster, but the PS3 still had more love. That love was the final step, take that code and run it entirely on a SPU, freeing up the PPU for other tasks. The SPU processors run along side the PPU, chewing data while the PPU worries about something else. The idea being, if you have spare SPU time, your skinning is essentially ‘free’ (done before the rendering system even asks for it).

After that was working, I helped out with profiling and memory optimization. Things you want to do when you change memory architectures, like adding a second straw to your milkshake. In this amazing analogy the two straws would be the collision system and the rendering system. The ‘milkshake’ (chocolate) would be the objects in the world that need to be drawn but, just as importantly, shot, knocked over and generally interacted with. By dividing the data describing the objects between the two dedicated areas of memory I eliminated the need to make a second copy of the object while giving both systems full-speed access to the parts they needed.

As we wrapped, I was slogging on TRC issues (not fun) and crashes (quite fun actually). Such are the tasks of taking it the last mile … as usual it comes down to some nuanced and hard to nail down issues.
 
I haven't noticed any bluriness in the demo at all, just a few texture issues (like the Big Daddy). In fact I thought the opening section where you are in the ocean looked better (the water was more watery) and sharper than the 360 version. On par with the PC version. Overall I'd say that the biggest difference I have noticed is the quality of the water physics, they seem sharper and more realistic.
 
You know I am trying the demo and PC version all the time to compare, and I dont see the bluriness shown in screens. Is it because its forced to 1080p for some that it looks blurry?

Nope, it's still very blurry even if 1080 modes are unchecked. It's all making sense to me now, because this all jives with my findings when I used to do dvd-bluray a/b comparisons with people where for the most part, most people simply can't see sharpness differences. For me, the difference between dvd and bluray is patently obvious, even at 15 feet away from a 42" screen. Likewise for me, the difference between these two pics:

http://yoda.dip.jp/Game/BioShock/BioShockDemo_02_360.png
http://yoda.dip.jp/Game/BioShock/BioShockDemo_02_PS3.png

....is huge. For most people though, they are hard pressed to notice any sharpness differences at all. So I guess I'm not surprised that some people just can't see the difference on Bioshock versions. It also validates my older point that when it comes to overall image quality, resolution is overrated for most people.

On the good side, the whole Bioshock sharpness issue has showed me that I've wildly underestimated my wifes ability regarding image quality. People here on this forum are so picky about image quality, yet amazingly they can't tell the difference between versions, whereas my wife picks it out every time in mere seconds even though she doesn't care about image quality. That's my girl :)
 
The image quality is high though (General Bioshock animation and character model shortfalls aside). The blurriness issue didn't even cross my mind when playing the game (compared to say GTA4 initially). It is discernible only when people do A/B comparison on static screens between 360 and PS3. Then again, there may be other areas where PS3 excel but not recognized by most.

I would rather they focus their resources elsewhere since the screens look good already. At the moment, I am more keen on any other PS3 integration feature. They were looking into Home integration possibilities but didn't really commit to any. Now that I'm in the beta, I would love to find out more.
 
The image quality is high though (General Bioshock animation and character model shortfalls aside). The blurriness issue didn't even cross my mind when playing the game (compared to say GTA4 initially). It is discernible only when people do A/B comparison on static screens between 360 and PS3. Then again, there may be other areas where PS3 excel but not recognized by most.

I would rather they focus their resources elsewhere since the screens look good already. At the moment, I am more keen on any other PS3 integration feature. They were looking into Home integration possibilities but didn't really commit to any. Now that I'm in the beta, I would love to find out more.

IMO, visuals in Bioshock is all about its terrific atmosphere, and this bluriness alone kills lots of it, like all the attention to the details. For example, in the PS3 version you could easily pass blood stain on the wall or ground unnoticed due to its bluriness where in 360 its vividness just hits your eyes, and such details add up to create unique experience Bioshock provides.

Sure Bioshock is still Bioshock, it's beautiful game despite all these problems,

It's just pitty that PS3 owners won't be getting the fullest of it

Maybe 60~70% of 360 version IMO :???:
 
Is it difficult to see the blood stains ? The images are not that blurry as you claimed.
The water and lighting are still intact too.

Perhaps you need to check your TV config.
 
Is it difficult to see the blood stain ? The images are not that blurry though.
The water and lighting are still intact.

If you try a side by side comparison, you'd realize what I mean.

I tried the PS3 version first, then tried the 360 on the same spot, and I noticed A LOT MORE details.

I went back to the PS3 version to see if those details are missing,

and I found that they are all there, it was just the blurriness makes them less noticeable.
 
Or better yet, try the PS3 version for himself rather than basing his comments on internet gossip.
 
Or better yet, try the PS3 version for himself rather than basing his comments on internet gossip.

It's quite the opposite, those who claim PS3 version of Bioshock not being blurry at all, should all try the 360 version. Unless you're blind or you have a crappy TV, you'd see a world of difference.

Hell even BIA demo looked like a 1080P game after trying BS demo.
 
I just played through the demo and it looks very good. Nothing to complain about on my side ... I think the bluriness is for adding in frames though when the PS3 can't keep up the framerate enough, but actually everything looks very good on my TV - in fact the 360's lack of AA in this game doesn't look quite as good, the PS3 version is more atmospheric, and the neons (which have a halo on the PS3 that they seem to lack on 360) and such look much better on it.

I'm almost 100% sure now that nearly everyone who does complain about Bioshock on PS3 runs the game in 1080i/p rather than force it to 720p.
 
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