Bioshock: in depth interview of gameplay

I'm sorry, you'll have to forgive me but I'm a PC gamer. I have no problem managing 20+ key binding and rapidly switching all the time its part of what draws me in. That is on a keyboard though and on a game pad it might be a bit hard... Either way, I don't consider the game having a bit of a learning curve a real problem at all.

Hmm... if I think of a PC gamer as a MMORPG gamer - it should be fine, lots of stuff hooked to keyboard.
Anyway, the game is meant for consoles and will be out on consoles, so they really should do a good control scheme.
 
Hmm... if I think of a PC gamer as a MMORPG gamer - it should be fine, lots of stuff hooked to keyboard.
Anyway, the game is meant for consoles and will be out on consoles, so they really should do a good control scheme.

....

The one that's on one console and PC? Uh... seriously?

Regardless, it's awesome this game is getting such terrific reviews. I still haven't preordered, but it'll be the collector's edition when I do. :smile:
 
Hmm... if I think of a PC gamer as a MMORPG gamer - it should be fine, lots of stuff hooked to keyboard.
Anyway, the game is meant for consoles and will be out on consoles, so they really should do a good control scheme.

The game is very much so on both the Xbox 360 and PC, in fact a separate team is handling the PC version and from my knowledge they are going to release at the same time. With that in mind I would like to add that I don't want "context sensitive" limiting my game. I want to do whatever I want to do when I want to do it. This makes my experience even more unique and more rewarding IMO.
 
The game is very much so on both the Xbox 360 and PC, in fact a separate team is handling the PC version and from my knowledge they are going to release at the same time. With that in mind I would like to add that I don't want "context sensitive" limiting my game. I want to do whatever I want to do when I want to do it. This makes my experience even more unique and more rewarding IMO.

It's not "limiting" if it's done properly.
What you see in this footage is a gameplay around the trap making, which in turn means that you have plenty of time to set up these traps (it's also in the footage).
If you have time, and traps work 100% - it doesn't impose any challenge.
So if you're tightly time limited in other scenarios you won't be able to switch quickly and setup a trap, which means - no trap-based gameplay in these areas. So if it depends on area, why not to do context?
 
It's not "limiting" if it's done properly.
What you see in this footage is a gameplay around the trap making, which in turn means that you have plenty of time to set up these traps (it's also in the footage).
If you have time, and traps work 100% - it doesn't impose any challenge.
So if you're tightly time limited in other scenarios you won't be able to switch quickly and setup a trap, which means - no trap-based gameplay in these areas. So if it depends on area, why not to do context?

In Bioshock you initiate the Boss battles when you want to. At least with teh Big Daddies which are the toughest. So time is not an issue, you can take as long as you like to set up your battlefield.

As for highlights, the game has an adaptive tip system. So if it notices you are doing something incorrectly, or are not using certain abvilities, it will point that out to you.
 
I'm trying not to read anything more about this or Mass Effect. My years of reading all of the available previews and such are long gone. I like to be surprised by the games. :)

As for consoles, a gamepad is just about always more limiting than a KB/mouse setup. I can't think up a single case where that's not true. The analog sticks on the pads might give you a benefit in some sims, but that's nothing that a nice steering wheel or a decent flightstick can't remedy in a big way.
 
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Bioshock got 10\10 in OXM. Thats the 2nd time ever they gave a 10\10 score. This will be brilliant.

Excellent - what's the first?

This is the only game I've ever pre-ordered... largely due to the fact that System Shock 2 is one of my favourite games ever, and this just looks too great to be true.
 
I watched a couple of gameplay videos.
There is something about the commentator I don't like, maybe the PRish lack of sincerity. I'm also not a fan of 50s settings of the game.

But the gameplay seems very solid for the most part. In one of the videos, the player died 2-3 times to show the right way of doing things.

Taking control of turrets or other machines, using big daddy against enemies are all pretty nice elements. Water-electricity thing and a couple of others didn't exactly look natural nor efficient but overall the game looks more than interesting even if slightly slow.

Do we know anything about the multiplayer?

Excellent - what's the first?
Gears and FNR3, IIRC
 
Anyway, the game is meant for consoles and will be out on consoles, so they really should do a good control scheme.

I dont think the game was only meant for consoles since it is comming to PC to. And even if it is a port of the console version I expect both versions to be good and well thought out control scheme.

Have you played the game or seen the control scheme? Maybe it is really good? ;)
 
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Eh...we're talking about gameplay video don't we?
So in video I don't see decent feedback from your actions, I don't see good highlights on how to do things, and i see a lot of weapon switching = bad controls.
That's it.
And that's enough to judge that it's "another unplayable game with broken mechanics"? The demo showed a part of the game that you reach at around the 7 hour mark, so the player's already been taught how to use all of the mechanics. It therefore makes no sense to judge that the game isn't easy to understand or learn, from this one demo.

And as others have said, how does having to use a number of weapons = bad controls, when the demo showed fast weapon switching anyway? You want context sensitive weapon switching now, too? Why even have the player think for himself at all? Just have one button bound to 'context sensitive action' and have the main character do all the shooting and aiming for you!

The entire point of Bioshock is that you're free to come up with any number of different solutions, given the tools at your disposal. You're free to select your own unique playstyle that suits your strengths an weakness, to be imaginative, even come up with solutions that the developer never intended. So there really is no one "right way" to complete a level or section of a level - and that's completely incompatible with a system of fixed 'context sensitive' solutions. If that's the sort of thing you want, then Bioshock isn't the game for you. It's a successor to System Shock 2, even Deus Ex, not just another shooter.

"It doesn't matter, any game should have highlights, because you should not guess how developers wanted you to do something. If the highlights are clever you'd even think you've got to the solution yourself."
There is no one solution the developer wants you to use; it's up to you. The idea is that after you find out what each of the tools in your arsenal do, you'll be able to use them for yourself. I don't see what's so problematic about that.

And you have to recognise that the way in which you'll tackle each objective will depend on how you've developed your character. So if you want a more straightforward experience, you can focus on upgrading and developing your weaponry, lessening the need for all the advanced tactics shown in the video. The character development system is yet another reason why actions can't be context sensitive - unless you want the developer to create a different set of context sensitive options for every possible character.

Yep, because the sales numbers on even one console always surpass PC.
And games are made for their sales numbers, nothing else.
Games are made by developers that to a lesser or greater degree care about the product they're making. In this case, Ken Levine cares about creating a true spiritual successor to System Shock 2 that gives PC Gamers what they want - freeform gameplay and environmental interaction.

It's not "limiting" if it's done properly.
What you see in this footage is a gameplay around the trap making, which in turn means that you have plenty of time to set up these traps (it's also in the footage).
If you have time, and traps work 100% - it doesn't impose any challenge.
So if you're tightly time limited in other scenarios you won't be able to switch quickly and setup a trap, which means - no trap-based gameplay in these areas. So if it depends on area, why not to do context?
In depends on the situation, as much as the area. It is up to the player to create the time needed to set up the trap, and having enemies successfully fall for the trap is his reward for strategising and improvising in real time.

Freeform 'emergent' gameplay doesn't entail being able to do anything at any time - because that would make all choices meaningless. It entails having the freedom to use the set of limited tools you have at your disposal in the way you see fit, so that when you do improvise successfully, you know that you can take responsibility, not the game. When the game solves the situation for you through a context sensitive action, that feeling of accomplishment, that knowledge that you tackled a problem through your own wits and creativity, isn't there. And the less player freedom there is, the less the player feels part of the world, and the less meaningful his choices become (because they're not his choices, they're the game's choices). That's why Bioshock leaves it up to the player to know when to set traps, and frankly knowing how to place down mines or trip wires is hardly rocket science. These mechanics have existed since Duke3D.

There are plenty of by-the-numbers shooters out there, but how many Bioshocks are there out there?
 
There seems to be so little fanfare for this game and it's releasing so soon.
Sad really.It's probably going to be one of the best games this gen and yet suffer the same fate as Deus Ex in terms of sales.
 
Just pre-ordered mine today at ebgames. There was someone else doing the same. I should have asked the sales clerk how the pre-order numbers are for that game at that store.
 
There seems to be so little fanfare for this game and it's releasing so soon.
Sad really.It's probably going to be one of the best games this gen and yet suffer the same fate as Deus Ex in terms of sales.

Well its got oldschool roots for most people these days, Fallout 3 will have the same reception, especially by the younger (18 and under) console gamers who make up the internets vocal majority. I thought Deus Ex actually sold quite well and it certainly garnered plenty of acclaim and awards.
 
Well its got oldschool roots for most people these days, Fallout 3 will have the same reception, especially by the younger (18 and under) console gamers who make up the internets vocal majority. I thought Deus Ex actually sold quite well and it certainly garnered plenty of acclaim and awards.

I remember reading from a dev that the original Deus Ex while a critical success was a bit of a sales dud,hence the new direction of Invisible War.
Maybe things will heat up once more reviews come in.
 
I remember reading from a dev that the original Deus Ex while a critical success was a bit of a sales dud,hence the new direction of Invisible War.
Maybe things will heat up once more reviews come in.

Well that wouldnt be good since it was Deus Ex 2 that was the thundering exclamation point leading everyone the bad taste of a one hit wonder. The origonal really was received by critics incredibly well, more so in some areas then a current day giant like Halo even.

Deus Ex has earned a number of awards and many nominations, including over a dozen Game of the Year and/or best in its class awards.[38] This includes ones from the British Academy of Film and Television Arts, IGN, GameSpy, PC Gamer, Computer Gaming World, and The Adrenaline Vault, among many others.[3][39][40] Deus Ex was also awarded "Excellence in Game Design", and "Game Innovation Spotlight" at the 2000 Game Developers Choice Awards and won in the "Computer Innovation" and "Computer Action/Adventure" categories at the Interactive Achievement Awards.[4][41][42] It has additionally received many Best Story accolades, including first prize in the 2006 Gamasutra "Quantum Leap" awards for storytelling in a video game.[43][44]

Deus Ex has appeared in a number of greatest games of all time lists and hall of fame features, placing in the top thirty for most, and in the top ten for many. This includes numerous IGN 100 Greatest Games of All Time lists,[45][46] GameSpy's Top 50 Games of All Time,[47] 25 Most Memorable Games of the Past 5 Years,[48] and Hall of Fame,[49] numerous PC Gamer Top 50 PC Games lists,[50] [51] Yahoo! UK Video Games' 100 Greatest Computer Games of All Time,[52] GameFAQs' Top 100 Games of All Time,[53] IGN's Top 100 games,[54] and in the Top 5 Shooters list at Flicker Gaming.[55]

http://en.wikipedia.org/wiki/Deus_Ex

Not to mention the origonal was re-released many times over. You have to see the irony if what you posted is true ;). If anything was the be blamed on the dud that Deus Ex 2 (more so in eyes of fans rather than professional reviews) became[Loading] it would be overly simplified gameplay[Loading] because they wanted to capture the larger[Loading] console userbase rather than remain[Loading] on the PC as the main[Loading] platform which is obviously what the origonal[Loading] was designed for. I think there was something[Loading] else people were somewhat annoyed about the second as well, though i cant[Loading] recall what just now. Anyway thats exactly what people are worried is going to happen with Bioshock when compared to the System Shock(s).
 
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i usually don't pre-order games but when i heard gamestop had an exclusive limited edition of bioshock that includes: "big daddy" figurine, official bioshock soundtrack ( plus remixes of period music) and a behind the scenes dvd for only 10bucks more than standart version i couldn't help it, now i'm waiting this set to be mine on aug 21st:
200317b.jpg
 
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also while searching for a image of the gamestop limited edition of bioshock i came across following news that i wasn't aware untill now, cool :cool:
from wikipedia said:
On March 29, 2007, Take-Two Interactive responded to a fan-created petition for a special edition of BioShock, stating that if the petition received 5,000 signatures, they would publish a Special Collector's edition. Five hours later, the petition met that number and reached 14,000 by the next day. Soon after the petition reached its requirement, a poll on the Cult of Rapture website was posted where visitors could vote on what they would most like to see in a special edition, and the developers would take this poll into serious consideration with their final verdict. On April 23, 2007, the Cult of Rapture website confirmed that the Special Edition would include a Big Daddy figurine, a "Making Of" DVD and a soundtrack CD, with the box featuring an embossed graphic designed by a graphic competition winner. On May 18, the design by Adam Meyer was named the winner.
 
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