Graphically Bioshock did not impress me at all.
I can't play the dx10 version but from what i have seen so far (comparison screenshots and video), both versions use a combination of 3d water and textures. I don't know but it looks to me like their differences are almost unexistent... The same with the shadows.
Here is a comparison from firingsquad.
BioShock DirectX 9 vs DirectX 10 Image Quality
Yeah like ErnstH said, that article is out of date, the new one clearly shows all the improvements I mentioned including the pretty siginificant differences in the water ripples.
However even those screen shots are no substitute for experiencing the differences in motion. Especially the shadows which distort badly at the edges under DX9 when in motion but retain a proper shape under DX10. Screenshots can't show that.
BG: DA on PS2 (and I presume the port to XB) had a water effect as good as that, if not even better! The wake in the DX10 Bioshock doesn't look at all convincing. It just goes to show that technical accomplishment and hardware performance need good artistry to make the most of them.I followed the link with the updated article ( thanks ErnstH )and i have to say that the most "worthy to mention" improvement is their physically reactive water (the effect with the ripples). The funny thing here is that what they are doing with the ripples in the dx10 version , RARE did it with Kameo before 2 years.
and here is the mathematically correct water of Rare:
The funny thing here is that what they are doing with the ripples in the dx10 version , RARE did it with Kameo before 2 years.
So i can't understand why 2K Boston didn't implement it in the 360 version of Bioshock since the water is an important element of this game .
It was obvious in some spots that they were fighting RAM usage. This is probably something we are going to be stuck with in many games because the consoles are horribly restrictive and most games must run on those consoles these days.
But are we talking about true 3D ripples/waves in 3D (with a mesh that is 3D to) or about a shader effect that makes it look 3D but is actually flat?
Otherwise I rember Geforce2 techdemos with true 3D water with physics and also some other old games, PC and console.
But if true 3D waves/ripples in Bioshock then I understand that it may have been removed from the console version(s?) due to perfomance reasons becouse of the scope of water use and if it has true realistic complex physics to.
I followed the link with the updated article ( thanks ErnstH )and i have to say that the most "worthy to mention" improvement is their physically reactive water (the effect with the ripples).
The funny thing here is that what they are doing with the ripples in the dx10 version , RARE did it with Kameo before 2 years.
So i can't understand why 2K Boston didn't implement it in the 360 version of Bioshock since the water is an important element of this game .
Anyway, hopefully they will implement it in the future and they will deliver it with the next patch
The wake in the DX10 Bioshock doesn't look at all convincing. It just goes to show that technical accomplishment and hardware performance need good artistry to make the most of them.
Well they didn't just buy a license and port in their models and they were good to go in any event, but the fact is that Ken Levine did say they used UE3 (he used a fair bit of clarification on the subject if you want to look up the interview).
AMN: When did the change happen, the switch to UE3 happen?
Ken: A few months ago, I mean, technically, I think you misunderstand me on how this works, basically, we translated systems over and ported more systems over, but Unreal 3 has a lot of elements that 2.5 has, there's a lot of marketing there, but we had a lot of benefits to that and we're not using all of it, we're using our own things, but we have a lot of benefits too.
Definitely. Hydrophobia promises outstanding water. Also we're told to expect great things from Fable 2's water, if only someone 'round here knew a little more about that...That Halo 3 water looks pretty cool so perhaps the argument can be made that Bioshock simply has a bad water implementation for DX9 level hardware. Still looks great though.
That would be a real bloodbath.And I think we shouldn't start a contest of which game has the most low-res textures.
Absolutely. Perfect textures just aren't likely on a 512MB console, unless the devs are making compromises elsewhere. Complaints against blurry textures seem misplaced to me. Unless the game is extra, extra dire in that respect, or extra good in its textures, doesn't seem worth mentioning to me. Saying 'look, there's blurry textures' is kinda like saying 'look, there's polygonal models in this game' and 'look, they're using light sources to illuminate this game'Again, limited resources mean compromises...