BIA : Hells Highway Extended HD Trailer

I don't know why, but the second half of that footage looked pre-rendered for some reason... The way the sheet on the clothes line was perfectly smooth and reacted to the bullets, how quickly and precisely this guy was able to aim (it doesn't look like a human controlling it).... I know it's supposedly all real-time, but something just seems "off" to me....
 
it's odd actually..... most next gen games look far better in motion than in the still screens, yet this i feel is the opposite.


i'm not saying it doesn't look good, because it does - it just doesn't look as good as the screens suggest imho. I think it looks better than COD2, but not by the huge margin that i orignally had anticipated.

still, i'll give it the benefit of the doubt given it's still in development!
 
Hardknock said:
The way the sheet on the clothes line was perfectly smooth and reacted to the bullets, how quickly and precisely this guy was able to aim (it doesn't look like a human controlling it).... I know it's supposedly all real-time, but something just seems "off" to me....

That part looks reasltime to me. You have to remember that games testers play the same levels over and over and over again so they would have memorized everthing and be able to play through a level pretty quickly.
 
rusty said:
it's odd actually..... most next gen games look far better in motion than in the still screens, yet this i feel is the opposite.


i'm not saying it doesn't look good, because it does - it just doesn't look as good as the screens suggest imho. I think it looks better than COD2, but not by the huge margin that i orignally had anticipated.

I agree, no doubt it looks good, but compairing to some of the screens previously released, and like the one posted in this thread, I havr to say that that footage didn't impress me too much. The biggest difference I have to say is the lighting. That is what has made those screens look so good, and in the trailer, it is extremely "flat" and almost non existant...
 
After reviewing the footage over and over I can confidently say I think this is pre-rendered, yet using in-game assets.

At the very least it's been touched up. The grenade that he throws into the building explodes to quickly. Some of the debris that comes out looks like it's been added in after the fact. Superimposed if you will. The yellow and blue icons that he uses to direct the troops looks superimposed or photoshopped on to make one think this is real gameplay.

Ubisoft is known to touch up screens, maybe now they're doing it for movies aswell?
 
Hardknock said:
After reviewing the footage over and over I can confidently say I think this is pre-rendered, yet using in-game assets.

At the very least it's been touched up. The grenade that he throws into the building explodes to quickly. Some of the debris that comes out looks like it's been added in after the fact. Superimposed if you will. The yellow and blue icons that he uses to direct the troops looks superimposed or photoshopped on to make one think this is real gameplay.

Ubisoft is known to touch up screens, maybe now they're doing it for movies aswell?

The AI of the enemy soldiers gives it away easily. If it's a real game, half the squad is dead by the end of that clip.

Obviously in-game assets though, and pitchford has stated it looks closes to the screenshots than the video in realtime.
 
realtime... pre-rendered... realtime.... pre-rendered..... who the f*ck cares? it looks bloddy horrible! :oops:

I just watched the trailer (HD version) and it looks like an average PC game. Nice textures wrapped around simplistic buildings and a few soldiers running around. The framerate is bad and the visuals look very bland (perhaps on purpouse?) and uninspriring. Maybe it's the art-direction and animation/feel to it that is putting me off, but seriously, I for one am really not impressed. Give me that 10 seconds MGS4 intro setting with wind and papers / garbage flying around over this anyday... now that's how a war-zone should look like.
 
mckmas8808 said:
Okay Scooby (I think it was you), Bad Boy, and anybody else I disagreed with. This game does look better than Lost Planet. That extended trailer just did it for me.

imo LP looks better watch the LP trailer again maybe you change your mind :D
 
Phil said:
realtime... pre-rendered... realtime.... pre-rendered..... who the f*ck cares? it looks bloddy horrible! :oops:

I just watched the trailer (HD version) and it looks like an average PC game. Nice textures wrapped around simplistic buildings and a few soldiers running around. The framerate is bad and the visuals look very bland (perhaps on purpouse?) and uninspriring. Maybe it's the art-direction and animation/feel to it that is putting me off, but seriously, I for one am really not impressed. Give me that 10 seconds MGS4 intro setting with wind and papers / garbage flying around over this anyday... now that's how a war-zone should look like.

Took the words right out of my mouth. The video was very uninspiring, the screenshots created a very high expectation for the game in motion, but it was very much a let down.
 
NANOTEC said:
Is there a video showing this is in fact realtime? It just looks like a PR shot. The lighting (not the shadowing) looks too good to be realtime.

It's a simple black/white texture projected from the light to cheat the shadows, an age-old and cheap trick in offline CG. They have to place a simple 3D tree to the other side of the street and noone would notice the cheat.
It's almost certainly real time IMHO. Some other reasons why I think are that the soldier is lit by just a few lights; and the edges of the building are very sharp, which suggests low-poly geometry and thus ingame assets.
 
I'm surprised by these comments. Game looks amazing to me, except for that tire halfway into the road surface on the first part of the clip (obviously some kind of placement or collision detection error), and the incredibly dumb german soldiers, as if they were straight from Hogan's Heroes (old TV show). Hiding behind a bed sheet, and the other guy who sticks his head up for like 5 seconds before he gets shot there. Might as well had a sign saying shoot me in the head, while he stood up for so long.
 
Laa-Yosh said:
It's a simple black/white texture projected from the light to cheat the shadows, an age-old and cheap trick in offline CG. They have to place a simple 3D tree to the other side of the street and noone would notice the cheat.
It's almost certainly real time IMHO. Some other reasons why I think are that the soldier is lit by just a few lights; and the edges of the building are very sharp, which suggests low-poly geometry and thus ingame assets.

Yes I understand how the fake shadow texture is done, but I'm strictly talking about the quality of the lighting (not the shadows) which I mentioned in my previous post. I'm thinking it prerendered but tries to look like it's realtime so that it's not so obvious. Watch the trailer, it's nothing like that screenshot.
 
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NANOTEC said:
Yes I understand how the fake shadow texture is done, but I'm strictly talking about the quality of the lighting (not the shadows) which I mentioned in my previous post. I'm thinking it prerendered but tries to look like it's realtime so that it's not so obvious. Watch the trailer, it's nothing like that screenshot.

Gearbox has already explain to you why the video doesn't look like the screenshots, but you don't want to listen. Wait till E3! Gearbox says that the current build looks like the latest screenshots.

And if they are lying and it doesn't then let's hang them then.
 
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