Hey anyone remember the PSX 2014 demo? Can someone post screenshots of the retail version of tht jungle level?
Indeed. There will be a before J.C. and an after J.C.When historians look back at the history of early 21st century, the most important talking point they will have to cover is the release and impact of Crysis.
Oh MY, from gaf. Two more screens with water
http://i.imgur.com/yrD10jx.jpg
http://i.imgur.com/WwH4lXg.jpg
Very very compressed but the water looks insane! Crysis would be proud.
Yeah graphics sure has came a long way. We're heading into uncharted realm nowOh MY! Two more screens from gaf with water
http://i.imgur.com/yrD10jx.jpg
http://i.imgur.com/WwH4lXg.jpg
Very very compressed but the water looks insane! Crysis would be proud. The boat casting volumetric shadows in the water hnnnng (if that is what is happening in the first image, of course)
Not sure if any other games this generation do that, can't remember off the top of my head. And disappointing that Crytek dropped it (or reduced the effect?) in the next Crysis games.
Yes UC4 has some really appalling low poly environment outdoors (something any other game would be trashed from btw) thankfully the awesome art direction definitely makes up for it while in movement.Like I thought after the Madagaskar level was first showcased. The environment assets (like rocks) have no tesselation and a low poly Budget in my view. I also do not like the texture quality. The linear levels are graphically much better but I am not shure if there is any tesselation. In my opinion the landscape in Battlefront is much more detailed.
Haven't seen the gifs, but I imagine you can render the underwater to a render target and then sample this with an offset via water surface normal.There's got to be some complex calculations going on with the refraction in UC4, sure explains why it looks so real in those gifs taken down.