I hope Dave and Rev don't mind, but I was hoping to get more thoughts on the whole benchmarking with game cutscenes dilemna. I know B3D's and FS' opinion on the matter -- NO!, but I'd like to hear what others think.
In case you didn't know, some hardware websites are beginning to run benchmarks based on game cutscene performance. In some cases it's merely the intro of the game when you load it, in others it may be a demo that you can play back. At first it was just GamePC with NOLF 2 and Freelancer, but now I see that Anandtech is doing the same as well. IMO, this is the wrong way to benchmark, as testing with a cutscene isn't indicative of actual game performance. In fact it isn't anywhere close in a lot of cases. In some ways it's similar to writing a movie review based on a 30-second trailer!
This is also dangerous, as the next thing you know IHVs will spend more time optimizing for game cutscenes. This doesn't benefit anyone who actually plays the game.
So what are your thoughts, am I being too critical? Are the tradeoffs offset by the wider mix of games? Did you even know that a lot of those benchmarks were based on game cutscenes? I'm very curious...
In case you didn't know, some hardware websites are beginning to run benchmarks based on game cutscene performance. In some cases it's merely the intro of the game when you load it, in others it may be a demo that you can play back. At first it was just GamePC with NOLF 2 and Freelancer, but now I see that Anandtech is doing the same as well. IMO, this is the wrong way to benchmark, as testing with a cutscene isn't indicative of actual game performance. In fact it isn't anywhere close in a lot of cases. In some ways it's similar to writing a movie review based on a 30-second trailer!
This is also dangerous, as the next thing you know IHVs will spend more time optimizing for game cutscenes. This doesn't benefit anyone who actually plays the game.
So what are your thoughts, am I being too critical? Are the tradeoffs offset by the wider mix of games? Did you even know that a lot of those benchmarks were based on game cutscenes? I'm very curious...