Davros, you complete can play multiplayer on offline mode. Launch the MP game from battlelog.
It will run much faster than in online node
It will run much faster than in online node
yeah that page, login to your origin ID and make sure installed the required browser plugin update.
ok tnx..
edit: changed default browser to i.e and its working now
but will the dynamic weather be sync-ed between clients? or it will be like dusts on BFBC2 where it does not look the same between clients.
This needs to be seen:
REAL TIME WEATHER EFFECTS!
One of the MANY things I've been asking for since like BC2.
64 bits for depth is overkill, it would double the memory and BW usage. 32 bits are enough, if used correctly (32 bit FP + reversed z).Time for 64bit depth buffer! Come on repi, make it happen!
Seriously though, I suspect this problem will only get worse as games get longer and longer view distances. What can be done about it other than doubling z-buffer precision (which I assume will never happen)?
In the blog post they come to this conclusion:Outerra has interesting solution, but yes 64bit z-buffer would be nice.
http://outerra.blogspot.sk/2012/11/maximizing-depth-buffer-range-and.html
http://outerra.blogspot.fi/2013/07/logarithmic-depth-buffer-optimizations.html