-delete your complete netcode and build a bew one from scratch. There is inherent fundamental online lag in this game. Even my ping says 10, there is often so much lag that it makes me cry like a little douche bag full of pink unicorns...my most favorite: i jump behind cover while under fire, and a second after I am safe behind my cover, I still feel the bullets hit me, hit me, hit me...dead. Technically the game is genius, except the netcode...
The alternative would be that you shoot people who from your POV were just about to go round a corner and you don't get a hit registered, which is much worse. It was annoying for me at first, but the way to think of it is that your avatar was shot, and only 'realised' it a moment later, which is often how bullets affect heroes in movies.
I know, quake etc. but there is so much going on in this game you can't possibly believe that they can have near zero lag between what you see and what everybody else on the server sees.
The person actually shot you before you went round the corner. It just took a moment for that to register on your client. Remember how bad it was in BC2? BF3 netcode is a joy. In BF3 when I accurately aim at people I hit them.
On the subject of BF4
- Battle Recorder is a no brainer. That was an unbelieveable marketing opportunity missed.
- New FPS gameplay element. BF3's most innovative gameplay feature was probably suppression. It came as a surprise to me and I guess most people who'd never thought of it, but it works really well. I'm interested to see how they can innovate FPS gameplay in BF4, or if they even try to. It's going to be pretty dissapointing if they don't.
- Actual support for eSports, to make it an excellent viewing experience. All they need (presuming Battle Recorder exists) is a decent spectator mode with a reasonable UI for streaming. Don't worry too much about balance, leagues and tournaments will allow/disallow certain weapons/maps/gadgets quite happily on their own.
- No single player campaign. Anyone who has played battlefield knows that dumb bots on existing MP maps are infinitely more fun and replayable than carbon copy COD, especially if we can have our friends join us. Sure we could have both, but the development resources should all be going into multiplayer.
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