Battlefield 4 official discussion/thread. [PS4,XO,PS3,X360]

if you mean me, no, i didnt even know there was such a setting. what does that change?

I saw that setting and forgot. It must be some kind of packet buffering on your client size. My ping and my connection are stable, so I'm going to put it to zero and then work my way up and see what seems to be good. It'll be interesting to see what issues that causes.
 
I played some rounds with Network Smoothing, or whatever the setting is called, at 0%. I didn't notice many oddities in terms of people flickering. Everything looked smooth. I had good rounds. I'm not sure how much I can attribute that to lowering the setting, but it definitely didn't hurt at all. If you have a good connection without packet loss, and relatively good pings, I'd try it at 0% and then work it up until it's seems stable.

Battlefield 4 does interpolation for lag compensation on the client side, so what you're adjusting is the size of the buffer for packets coming from the server. If you see guys flickering around, you'll have to increase it, most likely.
 
Has it always been that bad? I can't relate to it, because BF4 is the first one I've played online. To be fair - the multiplayer experience has been pretty flawless up until yesterday - or the day before when I pressed the "Share" button and I think my PS4 started to upload something somewhere which immediately caused a lot of lag - which I had not experienced before.

Lag is always going to be a factor in online games - there's just no way to completely mask it. In CoD you'd have the exact same frustrating moments, with the small difference that for the most part, your own controls weren't limited or tied to your internet connection. Meaning that lag would show itself differently, but in a less annoying way.

In BF4 it seems - and this is where I am having serious concerns - is that your players movement is limited to your connection. At times last night, it felt like I was playing a slow-paced shooter like KZ:SF because my movements were slow and laggy. At some point, I'm constantly wondering if my movements are off or if everything is working fine because how do you judge it when you're just running a bit slower than usual?

In a technical sense - it feels as if your console is transmitting your x/y/z coordinates and perhaps a vector for attributes where you are facing (among other things of course). It is received by the server, then sends back and your screen is then rendered accoarding to what the server sends you. If your packets don't get there, it's as if you never even made those movements. Is this seriously how the netcode looks like in some of these online games? Doesn't sound like a very clever way of doing it...

:mad:

I don't want to move over to CoD again. I really dig the online gameplay of BF4 so far, but I can see issues like these really killing the whole experience. :cry:


Were u playing as a different class than usual when u were moving slower? Cos some of the classes have slower movement speeds than others. I haven't checked each class in the final game, but I think it was Support wich moved slower than others in the beta.
 
No, I was always using the Assault class. Also, for what it's worth, I increased the sensitivity to 34% (default is 20%) which makes it quite a bit faster and is around the speed and response I'm used to in previous CoD games. Also, my internet is rather good - lots of bandwidth and the ping time should be reasonable too.

I was also playing with a friend who uses the same ISP, same bandwidth and had not had any troubles at all. At some point, I even turned off my PS4 to see if the problems went away. It did, but then it came back from time to time. The frustrating thing is - it either slows down substantially (very noticable) or just ever so slightly. When only slightly, it was hard to judge, because it just felt different and I could tell that my aiming ability was off. Imagine getting used to a sensitivity at say 50% and then suddenly have a sensitivity of 40% while playing. That's how it felt. When it first happened to me, I actually thought my controller was broken until I realized it was something network related.

I am yet to play around with the network compensation setting though, so thanks for pointing that out. I assume this is all on the PS4 version as well?
 
DICE Pauses All Future Projects for BF4 Repairs
DICE is "not moving onto future projects or expansions until we sort out all the issues with Battlefield 4," "We know we still have a ways to go with fixing the game – it is absolutely our #1 priority. The team at DICE is working non-stop to update the game." They say the China Rising expansion was "already in the final stages of development by the time issues began with Battlefield 4," in explaining the expansion's release. "We know many of our players are frustrated, and we feel your pain," EA says. "We will not stop until this is right."

they should fix bf3 first
 
No, I was always using the Assault class. Also, for what it's worth, I increased the sensitivity to 34% (default is 20%) which makes it quite a bit faster and is around the speed and response I'm used to in previous CoD games. Also, my internet is rather good - lots of bandwidth and the ping time should be reasonable too.

I was also playing with a friend who uses the same ISP, same bandwidth and had not had any troubles at all. At some point, I even turned off my PS4 to see if the problems went away. It did, but then it came back from time to time. The frustrating thing is - it either slows down substantially (very noticable) or just ever so slightly. When only slightly, it was hard to judge, because it just felt different and I could tell that my aiming ability was off. Imagine getting used to a sensitivity at say 50% and then suddenly have a sensitivity of 40% while playing. That's how it felt. When it first happened to me, I actually thought my controller was broken until I realized it was something network related.

I am yet to play around with the network compensation setting though, so thanks for pointing that out. I assume this is all on the PS4 version as well?

I haven't had any such issue with my ps3 version and my net connection isn't that good. Maybe these issues are next gen specific.
 
No, I was always using the Assault class. Also, for what it's worth, I increased the sensitivity to 34% (default is 20%) which makes it quite a bit faster and is around the speed and response I'm used to in previous CoD games. Also, my internet is rather good - lots of bandwidth and the ping time should be reasonable too.

I was also playing with a friend who uses the same ISP, same bandwidth and had not had any troubles at all. At some point, I even turned off my PS4 to see if the problems went away. It did, but then it came back from time to time. The frustrating thing is - it either slows down substantially (very noticable) or just ever so slightly. When only slightly, it was hard to judge, because it just felt different and I could tell that my aiming ability was off. Imagine getting used to a sensitivity at say 50% and then suddenly have a sensitivity of 40% while playing. That's how it felt. When it first happened to me, I actually thought my controller was broken until I realized it was something network related.

I am yet to play around with the network compensation setting though, so thanks for pointing that out. I assume this is all on the PS4 version as well?

The network smoothing option should be on PS4 under the gameplay options. It's on X1, so I don't see why it wouldn't be there.

I've never experienced any slowdowns. That could definitely be tied to dropped packets. I'd run something like Berkley Netalyzer, which I think will measure dropped packets in its bandwidth tests. I know on my net connection I'll get some dropped packets on upload unless I turn on QoS and limit my upload to about 90% of my max. Does PS4 have a network test that measures dropped packets? X1 has one now, called detailed network test or something like that, and it will measure packet loss.
 
Good tip for Kinect head tracking: You can press up on the d-pad to centre the view if for some reason it is off centre when you are looking to the centre of your screen.
 
PS4 version got an update last night - not sure what was solved though. I think performance bug fixes, and something about a "1 shot kill" bug where damage by bullets was falsly multiplied between frames.

I also played about 3 hours and following the advice, played around with the 'network compensation/smoothing' setting. Not sure if it helped, or the update - or perhaps my network was just working flawless, but I never had any slowdowns at all.

Really dig the multiplayer. Haven't played much of conquest, just simple team deathmatch, but I really like the maps and the way the game plays.
 
I find Conquest to be the best play mode. It doesn't have choke points like Rush, so you can employ a lot of different strategies to capture and defend. You have to be a lot more aware of your surroundings.
 
I did try a bit of conquest, but the maps are seriously huge. And I was a bit lost on what the objectives were. Am I right in assuming conquest is basically a grand scale battlefield where you have domination and other types of gameplay running at the same time?
 
I did try a bit of conquest, but the maps are seriously huge. And I was a bit lost on what the objectives were. Am I right in assuming conquest is basically a grand scale battlefield where you have domination and other types of gameplay running at the same time?

In Conquest there will be five objectives on the map. You basically have to capture a flag and hold the flag to reduce the other teams tickets. The more flags you hold, the faster the other teams tickets drop. You can spawn in on any objectives you've captured. To capture a flag you have to keep numbers in the area of the flag, and a timer will run down until the flag is neutral, and then it will start to turn the flag over to your team. Once the flag is neutral, the enemy can no longer spawn in on that point. Each kill also reduces one ticket for the other side, unless the person gets revived by a medic.
 
Yes, Conquest is basically the same as Domination in COD, only with Helicopters and Tanks and shit.

By the way, it looks like my XBone arrived today, so I should be on this weekend.
 
There is a server update rolling out. Hopefully it will make some big improvements. While they're doing the rollout things seem to be unstable.
 
So I played some more online last night and something strikes me as quite odd;

If you have lag, the entire game lags, even your own controls? Has this always been like this in the BF series? I'm pretty sure other games, like CoD, do it a bit differently in that you're own POV is always smooth and if lag occurs, you will see others jumping and ghosting around. Perhaps if you're internet connection is bad, you might get the own lag as well because the game updates your position and your vector depending on what is stored on the server.

In BF4, I get the feeling everything is synched every x miliseconds. So if you're connection (or upload) suddenly lags, the entire smoothness of the game is lost. I had instances yesterday when I did a quick turn and my player started to rotate for a full 2 seconds until it realized that I had long stopped.

TBH - I'm a bit surprised they would do the online stuff like this, as there's never a guarantee that there's no packet loss at any given hundreth of a second? When you have a good connection, it might be rare, but I find it way more annoying when I think the game isn't running smooth or as smooth as it should. At some point, after the lag had disappeared last night, I was still wondering if I had lag simply because it felt awkward. :S

Is this normal?

I figured it out. What i was experiencing here was NOT network lag - it was controller lag / latency issues.

After playing some more, I came across this same issue in KZ:SF as well. The only thing was - i was playing campaign and not online. i was using the headset though, which is plugged in through the controller.

When it happens, my headset - accoarding to my friend who was in partychat with me - my chat will start to break up - although i will still here him fine, which makes me assume it has something to do with the receiving unit of the ps4. When this happens, obviously the buttons i press will also be severly lag affected. Sometimes, it goes away by itself after a minute or restarting the controller helps. Also, plugging it in through usb and playing wired seems to help as well and make the issue go away.

I have since double checked this with a second DS4 and can confirm that it happens there too and that it's not the controller itself that is causing this. Subjectively, i also feel that using the headset could be impacting the responsiveness of the controller - you wouldnt notice this in a game like kz:sf for the most part, but slightly in BF4 with a higher sensitivity setting.

Not sure if my unit is defect, if this is a software solvable issue or not. Could any PS4 user check for similar symptoms? i know i am not the only one around, as multiple posts i other forums hinting of the same issue / problem even if they dont know it..... thanks (wil probably open a new thread for this later).

Link: Intermitant Input Lag between Controller and PS4 - PlayStation® Community Forums - http://community.us.playstation.com...-Lag-between-Controller-and-PS4/td-p/42225733
 
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