Battlefield 3 announced

Hmm too bad its not listed on battlelog.
For the past few days i was trying to focus on unlocking the assault class but i found it to be terrible chore. Engie is much more effective especially when you have to deal with enemy vehicles (but thats obvious :p). My point is i can not force myself to play assault for the unlocks because my team is not doing its job properly (i have to hide from the tanks and aircrafts all the time). If there are decent enemy pilots in enemy team i always seem to be the only equipping sa-18 igla. I rarely see other engies strategicly placing mines or trying to get better positioning against tanks (they just go "in your face stupid tank" and usually die or basicly do not change position after shot).

Most of the classes are pretty poor initially, but once you've managed to get a few kills / flag captures etc. it starts becoming much easier (hence a tendancy to concentrate more on one or two classes than others - I favour Support and Recon quite heavily), although I have levelled Engineering enough to get the SCAR-H and the AT Mine and Assault enough to get the M416. You can also level up Assault quite quickly with liberal use of health packs (just throw one at any group of people on your team and you'll usually get at least 10-20 points).

The best way to unlock the extra M320 rounds is to have a few goes at Metro on Conquest Large. There is such a tight bottleneck that you can usually get a couple of kills with each round you fire.
 
For the past few days i was trying to focus on unlocking the assault class but i found it to be terrible chore.

I feel the same way about the support class. I suppose I'm just playing it wrong (as if I was an assault class). I drop packs in good locations, I lay down suppressive fire etc. It just seems a bit boring to me, and the guns are wildly innacurate compared to my favoured kit.

About 75% of my time is assault, and I've found it's suitable for every map as long as you are playing with a cohesive squad. With accelerated healing (medipacks) and significantly better guns you are the anti-infantry specialist, as well as negating ticket loss through revives, and keeping the front line from moving back to spawn areas.

When playing lone-wolf or with randoms you simply have to pick your locations. For example on Caspian Border, between Forest and Hill you have many ground pounders who are playing engineer. You'll have the advantage over any of these. Clearing out the antenna flag is much easier as assault. There are many bits of cover to hide and heal quickly in firefights, while your opponents cannot do the same.

I've learned to pay attention to where the fixed AT emplacements are. It seems in BF3 these cannot be destroyed, and the damage they output is greater than an RPG. You can still fight tanks quite successfully as an assault class if you are in a flag defense role.

In BF2 my favourite kit/role was Anti Tank. I loved taking down armour and being unstoppable in CQB with the DAO shotgun. I think that maybe you just enjoy taking down vehicles more than you do taking down soldiers?

There are a couple of maps that I tend to go with the engineer class primarily, but I'll still break out the assault kit at times when the rest of my squad is together and on foot: Kharg Island and Operation Firestorm. It is typical that squads get split up on these maps, thanks to the multitude of vehicles. There are so many vehicles and so much time spent flag hopping that a more aggressive anti-armour role is required. On a full 64 player server though, there are still enough flags (on these larger maps) in CQB areas that you could just spend your time defending with a couple of engineers and a support.
 
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I almost always go engie. I find the rocket launchers to be very useful in a variety of ways, and not just against vehicles. Yes, I am that guy.
 
About 75% of my time is assault, and I've found it's suitable for every map as long as you are playing with a cohesive squad.
Thats why i need you with me on the battlefield! :cool:

When playing with randoms you simply have to pick your locations. For example on Caspian Border, between Forest and Hill you have many ground pounders who are playing engineer.
Yeah thats what im doing if i play as an assault.
I've learned to pay attention to where the fixed AT emplacements are. It seems in BF3 these cannot be destroyed, and the damage they output is greater than an RPG. You can still fight tanks quite successfully as an assault class if you are in a flag defense role.
Yeah i deployed very similar strategy just few mins ago and it was succesfull. My problem is that i hate to stay in one place. I am always on the move and this is the reason i get killed so much. When i meet a tank i cannot resist and try at least throw a nade at it or lob one from m320.

There are a couple of maps that I tend to go with the engineer class primarily, but I'll still break out the assault kit at times when the rest of my squad is together and on foot: Kharg Island and Operation Firestorm. It is typical that squads get split up on these maps, thanks to the multitude of vehicles. There are so many vehicles and so much time spent flag hopping that a more aggressive anti-armour role is required. On a full 64 player server though, there are still enough flags (on these larger maps) in CQB areas that you could just spend your time defending with a couple of engineers and a support.
For me op thunderstorm, caspian or khark is a pain if i dont play as engi. Metro is great for asssault and damavand is generally ok. Good thing that on caspian theres the hill top and forrest as this really drives the QCB for me.
I think that my pain is the lack of good team/squad mates to play with.

PS damn you tabs, you got 1,35M points! :oops:
 
:D There is really nothing more satisfying than breaking up a chokepoint on Grand Bazaar with a well placed rocket. Triple kills all of a sudden aren't such a rare occurrence.
 
Firestorm, Caspian and Khark are good for recon too, if you've got an SV98 (or better) and a ballistic scope/bipod. Nice open maps, had some quite good battles with other snipers on those maps. Khark is the best of the 3 for sniping as it is far more open - too many trees in caspian, and too many big buildings in Firestorm. Having said that, there are usually only one or two really good vantage points on each map, which often draw the attention of helis, tanks or other snipers. Those are my typical 'recon' maps, with Support for Seine or Bazaar and Assault for Metro.
 
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yes, it's Conquest, not Contest
yes, It's Firestorm, not Thunderstorm.

That is all, Carry on.
 
Guys i think a lot of you encountered blood bath type stalemates in conquest mode on some of the maps (mostly on metro but also seine passing or damavand peak).
Yeah those maps are really just bad. I'd say metro is the worst by far, then the other two are roughly tied depending on how many people are in the game. That's the other important factor: the density of players is often what makes it really bad gameplay. I tend to err on the side of fewer players since too many is a larger problem than too few on most maps. Still, metro isn't fun until you get down to like... ~4v4 levels :S The other two work ok with 8v8 or so.

Definitely smoke is the ideal solution for pushing against easily camped positions. I was unaware until yesterday that the assault does get smoke in this game - I used to use that almost exclusively in BC2 since it's so ridiculously effective at infantry pushing vs campers. That's really good news and now I'm gonna have to sling on the grenade launcher just to get those 10 kills or whatever. Smoke is so much fun :)

RPG vs infantry is slightly annoying but not really that OP IMHO except on Metro where you're the top team and you can just shoot down the escalators onto the floor for splash. Still, I haven't tried the flak perk yet; that might largely negate even that one effective case. On other maps I have no issues shooting people before they get their RPG shot off at close range or dodging it at long range. I wouldn't say the RPG is ineffective vs. infantry, but it's not as effective as bullets ;)
 
They really should have called it something other than 'skill' though. It hardly represents skill at being a good BF3 teammate, or even anything else considering how wildly it fluctuates.
 
I don't think that skill as they measure it is a particularly good method of matchmaking, considering that after a couple of good rounds my skill can be at 150, and after a couple of very bad rounds my skill can be at -150. Rather than just a straight addition and subtraction method, it should be weighted over time so that your recent performance has more of an impact than a game you played 2 weeks ago.

It would also be interesting if they implemented their own autobalance which tried to equalize the skill of each team so that they have roughly equal skill levels (perhaps with an option to 'keep this squad together' when you want to play with a group of friends).
 
Ah so they've taken the "bad" way of doing matchmaking, i.e. choosing some arbitrary statistics to represent how well you are able to help your team win, rather than directly measuring it (i.e. something like TrueSkill, team ELO, etc) :p
 
It's not even as good as how bad you make it sound, it's terrible. After 60 hours of play it shouldn't wildly fluctuate between 100-300 each round.
 
Yeah apparently even their tracking of the bad statistic is poor (not probabilistic = what?) ;) Hopefully instead of just "fixing" that aspect they re-evaluate their entire strategy.
 
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