I noticed they changed the order of the capture points on Caspian, I was saying I'd spawn on A (Gas Station) and then run through the forest to E (Radio Tower) but they've traded positions. D = B, B = C, and C = D.
There are some maps that just seem to work less good in Conquest then they did in Rush.
Damavand is campfest as there's just no single reason to try and go trough the main or auxiliary tunnels since there's LMGS + SMAWs on the other side ripping you to shreds. All-in-all that map is in balance, just not in a good way.
A map that IS very unbalanced is Metro Conquest. If you though Rush was already a bitch, wait till you have 32 people defending all the entry points. It says enough that the US best player is the guy that is lying on the tracks of the subway trying to pick defending Rusksi's on top of the escalator.
16 Defenders was a rocket+nadefest, 32 defenders is Armageddon.
So far no other maps have come across as "weak" for me, especially since the experience itself is so much damn fun! Tehran Highway as night conquest with its height difference is great to behold. Tracers fly around, tanks can dominate the higher roads and below squads can make their way around and through all the buildings and objects.
Bazaar: Don't spawn on Alley, that's all I can say. it's crossfire mayhem (even without running CrossFire!)
that seems very unforgiving at first, but soon you'll learn that there are 1001 back alleys, rooftop access points and buildings it becomes an infinitely fun map to play. you can sneak around most of the outside of the map. I got stuck with another squad in a parking lot near (A) and it was truly an epic firefight where everyone did what he had to. I had my suppressing fire set up, assault players had littered the area with health kits and kept reviving and the engineers had an awesome time trying get rid of that BMP that was harassing us like Jack Thompson. The vehicle combat in the narrow streets certainly adds a lot to that most see as an infantry only map since it's a great way to quickly capture a control point, but a static vehicle is a dead one and the streets are littered with mines.
I also noticed I need at least two C4's to blow up a Huey, bummer