Yesterday AMD sent us a benchmarking guide for Battlefield 3 written by Antal Tungler, AMD's PR Manager. In the guide, Antal recommends using Nvidia's FXAA instead of MSAA.
"You'll notice that we recommend the 'Ultra' preset in lot of our scenarios, without the use of MSAA (Multi-Sample Anti-Aliasing). This is a traditional technique to remove aliasing from objects in the visible scene. It provides significant image quality improvements, at least in most cases. But because of its nature, working only on actual geometry, some objects will not benefit at all from this process, like foliage or fences, that are just textures, sprites etc. Luckily DICE implemented a new technique as well called FXAA (Fast Approximate Anti-Aliasing), which is a process that works pretty much on all objects. Another significant difference between the two is that while FXAA has a very small impact on performance, however using MSAA can essentially cut your framerate in half."
source
AMD's benchmarking Guide
Apparently, dual-core processors are absolutely a no-go option for this game.
Any benches with Intel's Core 2 Duo models?
What do you mean "NVIDIA's FXAA"? It is vendor agnostic as far as I can tell.
God I had forgotten how much I hate Server Admins. After quite a bit of trying, I finally got into a few games last night, and was kicked by the Admin within a minute or so of spawning in each one. I didn't even have time to change my graphical settings.
Do these ass clowns even play? Or do they just run around worrying about what everyone else is doing?
I haven't received a key for the LE unlocks yet.
Anyone know what the deal is?
Unsurprising... as I showed last year and some of the benchmarks earlier in this thread demonstrate, AMD's parts are at a relative disadvantage with deferred MSAA. They're pretty efficient at the shading part (similar to NVIDIA) but for some reason rendering a MSAA'd Gbuffer hurts them a lot more than NVIDIA. I'd love for someone to explain to me why... ROP differences of some sort presumably.Yesterday AMD sent us a benchmarking guide for Battlefield 3 written by Antal Tungler, AMD's PR Manager. In the guide, Antal recommends using Nvidia's FXAA instead of MSAA.
Dresden I never got the invite. What's you Origin nick? I searched for AndersNystrom and came up empty.
Dresden I never got the invite. What's you Origin nick? I searched for AndersNystrom and came up empty.
Robert I think I sent you an invite. At least I sent an invite to the Robert that's on my XBL account.