Between the OS, driver and application? Yes. The application itself, perhaps 4GB but not more They've said they're only doing a 32-bit version at the moment since it doesn't make any difference in practice right now. However a 64-bit OS does, since the total footprint of the various components can exceed 2GB.Does this mean we finally will have game properly using more than 2GB of RAM?
Doubt it, but given that they are using some form of virtual texturing it shouldn't need to load all the textures for the level "up front" anyways - they will be streamed in nicely as you need them.Will it make use of all available RAM not to flush already loaded textures and data every time we load new map?
I can't imagine a GTX 570/480 not being enough for "max" settings, but it depends a bit on what you mean by that. 2560x1600 (or more!) with 4x MSAA? That's gonna be pricey no matter how you look at it For 1080p, 4xMSAA I'd venture a guess that both of those cards will be plenty. This is all just speculation on my part though based on some very rough information on what they're doing. Note that for non-screen space AA (i.e. MSAA) in this game you're going to want a good chunk of VRAM.
Keep in mind though that "max settings" is pretty subjective... they can easily include settings that would bring even the highest end GPU to a crawl, but the quality increase wouldn't be worth it. Thus put less stock in "max settings" and more in where the high-end sweet spot is.
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