Nutball, that is your worst gaming experience in 20 years?
Life is supposed to get better as time progresses. Once upon a time, back in Cave Man BC, it was fifty-fifty whether you'd eat your dinner, or your dinner would eat you. Today you can quite happily put dinner in the microwave without too many concerns that it's going to try to switch places with you. Not if you follow the instructions on the packet at least.
I used to type games in from magazines. After that I had to load them from cassette tape (which was better, though not good). Then I loaded them from 5.25" floppy disc, which was much better. Then 3.5" disc, then CD, then DVD, and apart from the copy protection irritation this has been fine.
Right now I feel like I'm back in the late 80's, trying to get this game to work reliably. The game/process/browser fiddling, it's like when I used to have to lean on my cassette player to get it to play the tape with just the right tone for it to be recognised.
Anyway, gotta go shoot some things.
Right now I feel like I'm back in the late 80's, trying to get this game to work reliably. The game/process/browser fiddling, it's like when I used to have to lean on my cassette player to get it to play the tape with just the right tone for it to be recognised.
Having the circle around the revive indicator tick down like the objective indicators do seems like the obvious thing to do, but I'll never put it past Dice to overlook the obvious.What I'd like to also see (again, I didn't read it all but it seemed the part I didn't get around to were weapon/accessory tweaks) is revive indicator changes. I don't need to see revive icons for team mates I'm so far away that even if I was using a jet I couldn't get there in time!
Having the circle around the revive indicator tick down to like the objective indicators do seems like the obvious thing to do, but I'll never put it past Dice to overlook the obvious.
You must play awful maps like Metro (or other small maps with too many players.) Just avoid that crap like the plague and you won't have many spawn issues. I might also suggest not running into fire to revive someone I used to do that a lot but killing the other guy(s) first works out better in practice since invariably you'll both die vs. any semi-decent opponent even if you do get the revive off.A solid 30% of my deaths occur 0.5 seconds after spawning. ... I also wish there was a way to avoid another 20% of my deaths which are to due to running into the line of fire, debribilators in hand ...
THIS x100!!Click on map's flags to spawn
Totally agreed. Honestly we're talking about relative minutia at this stage. Even with all the legitimate criticisms one can level at it, it's still in a class of it's own above every other MP game out there as far as I'm concerned.Regardless, BF3 rocks hard. These changes are very welcome but the game is awesomely playable. Anyone that argues otherwise probably hasn't experienced many other team MP games at lauch time (including DICE's); BF2 1.0 was at best comical.
You must play awful maps like Metro (or other small maps with too many players.) Just avoid that crap like the plague and you won't have many spawn issues.
I might also suggest not running into fire to revive someone I used to do that a lot but killing the other guy(s) first works out better in practice since invariably you'll both die vs. any semi-decent opponent even if you do get the revive off.
I feel like the 2 second spawn protection thing could be abused by training yourself not to move after spawning and lining up head-shots while people spray at you, but I doubt it'll be a big issue in practice.
repi,
What is the reasoning about no voice chat built into the game? It really kills teamwork which has always been the strongest draw of the BF series.
Fair enough; I'm just surprised you die so often after spawning then (1/3 of the time seems like a lot!). Normally there are only a few players at a given point on those huge maps so even if I spawn on a point that is actively being captured or on a squad member that is near enemies, I rarely die right away. Then again, I do try to avoid spawning on friendlies who look like they are within seconds of death anywaysHeh. I'm mostly on 64 player servers running Caspian, Firestorm, Sharqi, Wake and Oman.
Lol, well at least we're getting the splash nerf vs. infantry that seems to come after a while in every Battlefield game. I don't know why they keep thinking "oh this time people won't bother using RPGs vs. infantry..." Frankly RPGs should have a big suppression effect, but minimal splash and damage vs. infantry IMHO. That'd make them a useful tool for building destruction and such, but not a backup sniper rifle for engis To be fair though, they're not *that* bad now. Not nearly as bad as Carl G's in BC2 used to be heh.Sure, but not when going against engineers that mistake my ass for a tank and pelter me with RPGs or fully blown tanks.