I strongly disagree. Your base constantly in use static memory will not be that large.
It is large and larger and larger from Generation to Generation or do you like Popups?
I strongly disagree. Your base constantly in use static memory will not be that large.
It is large and larger and larger from Generation to Generation or do you like Popups?
Add in another cost delta for SSD over HDD, and MS is probably eating $50-80 on top of the launch X1X cost.
I wouldnt think so, even if we only had 150 M/s hard drives, but we have over 3.5 G/s ssds.
Or were you questioning slower speed ram vs faster speed ram?
16gb gddr6 wouldnt be too bad anyway?
I think it's fine. I don't think assets will really blow up. Despite the 8K talk, I think this next gen will stablize at 4K.
At least I haven't seen devs griping about not having enough RAM this late in the generation whereas that seemed to be a very prevalent complaint at the tail end of 360/PS3.
I don't think we need to store more assets in memory, we need more CPU and GPU compute to operate on what's already there (destructible environments, simulation AI, etc)
I think we should take solace in the fact that the 2080ti's' frame buffer is still only 11GB. That seems to be plenty for 4K.
Hey, spend some time learning and you'll be pleasantly surprised that it's not growing at alarming rates and that having nearly instant stream from mass storage to memory does indeed solve so many problems.
Edit: keep in mind that games are going from 5.5 GB memory on 4Pro to having theoretical 12GB available. That right there is a 2x increase. Even larger increase if entire 16GB is available.
PS5’s specifications are incredibly exciting – particularly for us is the additional graphical power and inclusion of ray-tracing architecture. Our studio has come a long way over four years and Martha Is Dead will strive for photorealism. We’re excited to see the next-generation hardware incoming to support us bringing our vision to players.
We worked a lot in order to use the highest-resolution textures as possible also on PS4; nonetheless, PS5 will allow us to use an incredible Texel density, up to 4096px/m – that means the visual will be fully detailed also in higher resolutions. It’s one of the most important advances in visual capacity that we were waiting for.
I expect the GDDR6 to be mostly dedicated to games. A smaller DDR pool (preferably LPDDR IMO) makes sense for OS/background/app switching/standby tasks. Doesn't even need to be managed directly by the SoC, or will be shared with an ARM processor potentially.Thats entirely dedicated to the gpu though, also two years old by then. A 3080Ti most likely will be close to that 16gb, but just for vram. Most 2080Ti level gpus live next to 32gb system ram, in some cases 16.
And for that you are called a heretic. Thank goodness we've gotten rid of stake burnings.yea but you guys figured that out which means the process of debate and checking evidence works! you asked questions and realized where there are errors. You didn't take things at purely face value.
Not sure on XSX but on PS5 it's rumored to have a 2 or 4GB of DDR4 pool of memory reserved for the OS. So it'll mean more GDDR6 memory for games.Hey, spend some time learning and you'll be pleasantly surprised that it's not growing at alarming rates and that having nearly instant stream from mass storage to memory does indeed solve so many problems.
Edit: keep in mind that games are going from 5.5 GB memory on 4Pro to having theoretical 12GB available. That right there is a 2x increase. Even larger increase if entire 16GB is available.
And yet, data still didnt lieData doesn’t lie, except for when the intern enters things wrong and puts stuff in the wrong folders, like in this exact case.
These are prices from digikey, mouser, farnell, etc... These places sell to the unit and up to the low 1000's, and they make a profit from having some on hand for prototyping work and repairs.Even that will come very expensive (especially for if 16+ Gbps RAM is used).
These are prices from Micron last year
View attachment 3644
This would make 16GB of GDDR6 14Gbps RAM - $176 (Jeez...)
I guess bulk buying and long contracts can slash that at least in low 100s, but for 16-18Gbps chips its another step up.
Only saw 4chan with this kind of rumor though.Not sure on XSX but on PS5 it's rumored to have a 2 or 4GB of DDR4 pool of memory reserved for the OS. So it'll mean more GDDR6 memory for games.
Only saw 4chan with this kind of rumor though.
And not sure what's the point adding cost for it since 16GB(-3 for OS) GDDR6 is enough(actually look at XBX even 12GB(-3 for OS) GDDR5 is also enough).
Well it may be enough for Microsoft architects, but 13GB for games may well not be enough for Cerny's vision for PS5.Only saw 4chan with this kind of rumor though.
And not sure what's the point adding cost for it since 16GB(-3 for OS) GDDR6 is enough(actually look at XBX even 12GB(-3 for OS) GDDR5 is also enough).
What is his vision for PS5 then.Well it may be enough for Microsoft architects, but 13GB for games may well not be enough for Cerny's vision for PS5.