AbsoluteBeginner
Regular
This is a last post I will leave on insiders not posting actual specs.
Jason's after his "aim higher then 10.7TF Staida comment" resulted in new thread created on Resetera.
So, Jason doesn't know. He simply said - I don't know how many TF there will be. Is 9.2TF RDNA2 with RT/VRS and gobbs of RAM better then 2080? I dunno, lets wait and see, but lets not act like Jason put written specs out there and said "Here they are". He never said exact specs. And this quote...
...tells you that not even many devs know exactly what they are working with. I don't doubt it, I think anyone who believes devs will get exact numbers 2 years in advance like back in 2003 are kidding themselves. There is no point in it, not with todays engines and console architectures.
So again, Jason does.not.know. Anyone quoting his ">10.7TF Stadia" quote should provide his following posts as well, because his "2080" comment that he gave half a year after these still point at him not knowing specs.
Jason's after his "aim higher then 10.7TF Staida comment" resulted in new thread created on Resetera.
This is why I don't post here often: https://www.resetera.com/threads/ru...aiming-higher-than-10-7-teraflops-gpu.107952/
Anyway, I don't know for sure what next-gen specs will look like. I have no idea how many teraflops there'll be. A dev recently told me that a lot of people within studios are just making assumptions based on limited information, and that one of the assumptions is that everything's going to be twice as powerful.
The bigger question IMO is how many platforms people are going to have to ship on. Last generation's cross-platform games had to ship on five -- PS3, 360, PS4, XB1, PC -- which made people miserable and led to a lot of sacrifices. Now that number's getting even bigger thanks to mid-gen hardware refreshes and cloud platforms. That's what I think is ultimately going to hamper AAA games, not hardware restrictions.
"I'm a player who recently switched to a high-end PC, so none of the graphic stuff makes me too excited. I don't know for sure, so don't repeat it, gossipers, but I'm pretty sure that the specs those guys are going to achieve with the PS5 and Anaconda [one of the code names used for the new Xbox - editorial note] are more powerful than GPUs like RTX 2080, things you can get on the market today. I think they're trying to play it safe for the future. I've heard many positive things about the level of power they work with," said Schreier.
So, Jason doesn't know. He simply said - I don't know how many TF there will be. Is 9.2TF RDNA2 with RT/VRS and gobbs of RAM better then 2080? I dunno, lets wait and see, but lets not act like Jason put written specs out there and said "Here they are". He never said exact specs. And this quote...
A dev recently told me that a lot of people within studios are just making assumptions based on limited information, and that one of the assumptions is that everything's going to be twice as powerful.
...tells you that not even many devs know exactly what they are working with. I don't doubt it, I think anyone who believes devs will get exact numbers 2 years in advance like back in 2003 are kidding themselves. There is no point in it, not with todays engines and console architectures.
So again, Jason does.not.know. Anyone quoting his ">10.7TF Stadia" quote should provide his following posts as well, because his "2080" comment that he gave half a year after these still point at him not knowing specs.