R600 and Tim Dog don't count lol.So the 9TF rumor for ps5 doesn’t only come from the github leak if proelite had heard from 3 other sources?
R600 and Tim Dog don't count lol.So the 9TF rumor for ps5 doesn’t only come from the github leak if proelite had heard from 3 other sources?
R600 and Tim Dog don't count lol.
He's got far more things right than those two.Luckily, Klee does
APIs themselves are not determinant of it. Being hardware accelerators. This is likeProbably DXR. DirectX Ray Tracing: "hardware accelerated RT" AKA "software accelerated RT" used by the non RTX cards.
https://www.tomshardware.fr/le-ray-tracing-debarque-sur-les-geforce-gtx/
Is one of these things this one?He's got far more things right than those two.
(at time consoles were rumored to be ~8TF RDNA)Yeah. The performance figures(once Sony and Microsoft divulge them) won't blow you away but the games will, IMO.
Your body isn't ready.....mine wasn't!
I'm just saying compared to GCN, the RDNA architecture is much more efficient per clock but the downside is it yields lower TF numbers.
People will inevitably look at the final numbers and say "well it's not THAT much better than an Xbox One X" and I'm saying that is the wrong way to look at the TF numbers.
Bingo
OMG people Lockhart doesn't exist
No, actually I didn't. He played me a video of the demo off a USB drive.
Yeah. PlayStation 5 was originally planned to come out next month. The software engineering needed to get BC 101% right was not progressing as fast as they needed.
It is my belief that this is one of (but not the only) reasons Sony delayed PlayStation 5 to holiday 2020.
They made this change in 2017.
I have no doubt it will be accelerated by the hardware. Like accelerated by the shaders or the TMUs. For years MS have traditionnaly defined their DirectX software implementation as some kind as "Hardware acceleration" even if the hardware blocks were not dedicated to the task. An example:APIs themselves are not determinant of it. Being hardware accelerators. This is like
Saying without a GPU you cannot used DirectX Or just because you are using DirectX you have hardware acceleration. There is profile WARP on directX that will emulate every possible feature on directX for instance.
There is only 1 part in DXR API that is hardware accelerated and that is the data structure.
If you don’t have hardware to accelerate traversal it cannot be considered hardware accelerated.
The distinction is clear. MS would not advertise hardware accelerated ray tracing if they did not have hardware to accelerate traversal. It’s how it is defined in the API.
DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated.
This is exactly how they described their RT for their next box.hardware-accelerated
Again; APIs Define the behaviour of a function as well as the inputs so that developers have a consistent way of programming the functionality they want across any platform supporting the API. Driver teams are responsible for the implementation. And again this language is found on any API. You will see this on Vulkan as wellI have no doubt it will be accelerated by the hardware. Like accelerated by the shaders or the TMUs. For years MS have traditionnaly defined their DirectX software implementation as some kind as "Hardware acceleration" even if the hardware blocks were not dedicated to the task. An example:
https://en.wikipedia.org/wiki/DirectX_Video_Acceleration
This is exactly how they described their RT for their next box.
DXVA specifies a set of operations that can be hardware-accelerated and device driver interfaces(DDIs) that the graphic driver can implement to accelerate the operations. If the codec needs to do any of the defined operations, it can use these interfaces to access the hardware-accelerated implementation of these operations. If the graphic driver does not implement one or more of the interfaces, it is up to the codec to provide a software fallback for it.
NVIDIA added the ability for Pascal GPUs to render RTX effects with software acceleration purely on the on the CUDA cores. He is suggesting one of the consoles RT is akin to software acceleration of RTX.What was the RT crap slapped on a 1080? Is he talking about RTX?
Does osirisblack have any good tracking record?The most interesting is what he said after that: PS5 12,4 Tflops and XSX 11,6. One of them without real RT units.
I am sure Kleegamefan said 12.08TF bingo, not 64CUs for xbox or 1475 MHz GPU.Perhaps this one? (answer to XSX being 64CUs at 1475MHz / 12.08TF)
Him saying "bingo" to 64CU 1475MHz rumor is probably telltale of how much he knows. Later clarifyinf he meant "12TF" makes 0 sense because he for one already "confirmed it" and two, he specifically answered to that rumored post which detailed CU and frequency numbers.
He's got far more things right than those two.
If you are doing this to torture ultragpu, please stop.
Haha nar, I'll admit a good looking game if it's good looking. Speaking of which, now that we've seen Hellblade 2's target visuals, maybe this isn't too impossible after all.Yes, the sooner ultragpu gets back to normal the sooner the rest of us can read how so many of these games all look like last gen to him.
Burning money to attempt, you mean. Zune, Windows Phone and many others say hello.Burning money to secure markets is kind of Microsoft's thing for the past 30 years.
I see MS now much much more concentrated in markets where they can perform well... consoles market is one if them. So maybe some small loss in the beginning may be there
Is one of these things this one?
(at time consoles were rumored to be ~8TF RDNA)
...or this one?
Perhaps this one? (answer to XSX being 64CUs at 1475MHz / 12.08TF)
...Or this one?
So he went from a just a regular old school gamer with a friend from one studio showed him of vertical slice of next gen game...
...To knowing when and why PS5 was cancelled?
Just by looking at all his threadmarks, I have to say, there is nothing this guy was exactly right about.
Him saying "bingo" to 64CU 1475MHz rumor is probably telltale of how much he knows. Later clarifyinf he meant "12TF" makes 0 sense because he for one already "confirmed it" and two, he specifically answered to that rumored post which detailed CU and frequency numbers.
Damn, I don't have to lift a finger.
Leave it up to a Brit to make a tea sipping reference.Even for Tea?