Do you want a riot? Because this is how you get a riot.
I should have been more specific and add years too.
Do you want a riot? Because this is how you get a riot.
So why can't you answer a direct question? Target specs from source or Github?If people are confident that I am wrong or making shit up, there is a wager thread. Put your money where your mouth is.
So why can't you answer a direct question? Target specs from source or Github?
So Sony are going to reveal PS5 after they put it on sale in Holidays 2020? A year, singular, is 365 days.I should have been more specific and add years too.
I think someone did cover it, perhaps @3dilettante did. Something like 2.0 GHz was a default test clock or something (comparing to previous tests he's seen with the older APUs). But as said earlier, we don't know what they were testing for, so we don't know what it could imply or mean.
I'm not sure how TSMC specifically arrived at that number, though it's being treated as being the number of defects per cm2 elsewhere rather than a percentage.Here are mine for PS5:
Note: at current 9% defect density in TSMC's N7, yield for 100% functional chips at 320mm^2 will be 76%. For a chip that has had many revisions for yield increase, this number might be significantly larger.
Backwards compatibility seems like it would benefit from having a safety margin above their original clocks, in case the new hardware has some corner cases that turn out to work less than ideally. It seems extreme to go to 2.0GHz, unless there's some microcode loops or maybe custom features like the PS4's volatile flag didn't carry over. Perhaps boosting the clock can paper over such a change.If they try and boost the SOC power, two main options. Enabling disabled CU's (if it's 40 CU chip) and boosting clock. The latter would seem difficult starting from such a high rate. Anyway, Xbox is likely to have even more headroom for clocks so it might not help if it causes a counter reaction from MS.
Didn't some of the results for Ariel indicate it was B0? That's normally a physical distinction.I am thinking pre-silicon is the virtual silicon they put through simulation to find bugs. If Ariel is pre-silicon and not an earlier, different APU, then the Ariel and Oberon should be the same configurations.
AMD has gotten products out with a low number of revisions. I'm not sure how accurate things are, but there are lists with old K7 products that had A0 in their stepping information.Someone enlighten me. I don’t have a ton of knowledge when it comes to taking a chip from the drawing board to final hardware in full production.
But where does this belief come from that Sony is distributing dev kits to developers with early revisions of their apu 16-18 months before launch? An A0 part at that? Unless AMD got extremely lucky, how would such a part see the light of day outside of AMD? No need for base layer revisions or even a metal layer revision?
Of course not!Really do you want me to start pointing each and start describing why?
You think Sony still hasn't determined retail price?I read the first line, it mentions retail price... Didn't bother with the rest.
It think Sony has a retail price window. Depending on how they've contracted manufacturing, there may be some real world adjustment on BOM depending on what the chip yields will be once they begin producing hundreds of thousands of APUs and consoles each week but they should have a sounds indicative figure. This is based on no surprise new esoteric technology that itself carries an increase risk of failure, akin to the blue laser diode issues in PS3.You think Sony still hasn't determined retail price?
At this point, I don't think Sony will be changing their price according to anything other that BoM, assembly, distribution and eventually if / how much they're willing to subsidize.Sony will charge as much as they feel the market will bear but because they are in a competitive market, what Microsoft do will influence what price tag Sony ultimately decide to slap on the side of the box.
At this point, I don't think Sony will be changing their price according to anything other that BoM, assembly, distribution and eventually if / how much they're willing to subsidize. They most probably have that set right now.
The most interesting is what he said after that: PS5 12,4 Tflops and XSX 11,6. One of them without real RT units.Here's a post from a supposed certified insider from gaf describing what appears to be the teaser for an Order 1886 sequel:
https://www.neogaf.com/threads/next...-leaks-thread.1480978/page-656#post-256588560
Where else did we see a rumour mentioning a sequel to that game?
At this point, I don't think Sony will be changing their price according to anything other that BoM, assembly, distribution and eventually if / how much they're willing to subsidize.
They most probably have that set right now.
The most interesting is what he said after that: PS5 12,4 Tflops and XSX 11,6. One of them without real RT units.
What was the RT crap slapped on a 1080? Is he talking about RTX?
DXR api shaders RT?.This generation it will be all about the games. I have no idea what has or has not changed but the last hard spec info I heard was that both were > 10 and X was 11.6 while the 5 was 12.4 (I am still standing on this hill)I was also told that the ray tracing on one was the same crap that was slapped onto the 1080ti (which I shared a long time ago) and that the performance of BOTH consoles was a bit better that of a 2080 super. Also for the millionth time they are supposedly so close in power that if you were to fart in a room while playing both systems the one you were closest to would have a slight frame rate advantage due to the excess gas helping absorb some of the heat. (I kid) Also I think that I just may get my Bloody Symphony, Thank you uncle Phil.What was the RT crap slapped on a 1080? Is he talking about RTX?
Probably DXR. DirectX Ray Tracing: "hardware accelerated RT" AKA "software accelerated RT" used by the non RTX cards.This generation it will be all about the games. I have no idea what has or has not changed but the last hard spec info I heard was that both were > 10 and X was 11.6 while the 5 was 12.4 (I am still standing on this hill)I was also told that the ray tracing on one was the same crap that was slapped onto the 1080ti (which I shared a long time ago) and that the performance of BOTH consoles was a bit better that of a 2080 super. Also for the millionth time they are supposedly so close in power that if you were to fart in a room while playing both systems the one you were closest to would have a slight frame rate advantage due to the excess gas helping absorb some of the heat. (I kid) Also I think that I just may get my Bloody Symphony, Thank you uncle Phil.What was the RT crap slapped on a 1080? Is he talking about RTX?
E revision from Oberon seems very different from previous ones ( Komachi ). Could perfectly be the 2020 launch version update vs the previous 2019 ones, or just a way from Sony to spread fud until now.So the 9TF rumor for ps5 doesn’t only come from the github leak if proelite had heard from 3 other sources?
What about R&D and marketing costs? If Microsoft decide to go into next gen balls-deep and release a 12Tf XSX for $349, biting the early losses to gain certain market share which they can recoup in the long term, do you think Sony will stick to your BOM-derived cost, regardless of how it compares?
Plot twist: @Proelite's 3 sources were just people who saw the github leak.So the 9TF rumor for ps5 doesn’t only come from the github leak if proelite had heard from 3 other sources?
Plot twist: @Proelite's 3 sources were just people who saw the github leak.
Burning money to secure markets is kind of Microsoft's thing for the past 30 years.Yes, Sony would love that the Xbox division was choosing to burn money at that rate. Selling millions of 12TFLOPs machines at $350 would quickly drain Microsoft of the financial resources to secure software deals and pay their studios.