You are trying to fit your arbitrary "close" or far apart definition to last gen, when TF difference between PS4 and Xbone after patch was 40%.
Oh so now you changed goalposts to "PS4>XBone 40% was not close, but XBSX>PS5 30% is unnoticeable at least for Jason Schreier".
Got it.
Yes...? Going by test which says "full chip used" in 18WGP mode and specifying formula for GT/s as "2*4*Sum_all_SX_channel" I will make a leap of faith and say, its 2 * 10WGP GPU based on Navi 10, like both Sony predecessors.
So you thought AMD wouldn't have implemented any form of redundancy in the SoC's GPU, and the "full chip 18WGP" literally means only 18 WGP present in the silicon? And with chips being fabbed almost 2 years before release no less?
c) Hardware was behind, original goal was to have an internal PSU(like the 360 S etc), but due to time limitations and fear of RROD, they rushed the design of Xbox One to be overly cooled.
And at this point (probably up until late Q2 2020 I'd say) the PS5 can also get an improved cooling solution together with improved VRM to be able to push the clocks up.
No one is suggesting Sony was using a 40 CU chip up until late 2019 and now they'll adopt a 60 CU model.
What we have right now is the following info:
- Devs telling journalists and insiders that the PS5 and XBSX are close in performance
- Github leaks: Oberon with 36 active CUs (tested @ 2GHz back in June 2019) and XBSX with 56 active CUs
- Aquarius-something SoC measurements: ~315mm^2 PS5, ~380mm^2 XBSX
- Phil Spencer claiming XBSX is 2x XBoneX.
How can all of these be true?
1 - All the journalists and insiders think that 9.2 TFLOPs is close to 12 TFLOPs (
which IMHO is a downright stupid assumption, 30% was never close in hardware performance, it's way more than RX 5700XT vs. RTX2080 Super and no one considers those close. Besides, the "close" or "similar specs" wording probably came from devs themselves and those would definitely not consider a 30% gap as "close").
2 - All the journalists and insiders that claimed close performance were given false information (
hardly, given the track record of some of them).
3 - The PS5 is using an off-chip ray-tracing accelerator that levels things between both consoles.
4 - The PS5 SoC is planned to use more than 36 CUs out of a total of 40 present in the silicon (
the PS4 Pro also has 40 total CUs), together with very aggressive clocks. I'd be wary of this option, if it wasn't for the 1 year-old "proof" already showing a whopping 2GHz.
5 - XBSX is actually closer to 9.2 TFLOPs than it is to 12 TFLOPs, maybe due to low GPU clocks around 1.4GHz.
6 - ?
And Klee is to be trusted, right?
I had no idea who kleegamefan was until recently. I'm talking about Jason Schreier's statements above all.
Ok, PS5 is heavily underpowered compared to XSX. Well i will have to accept that, somehow, and live on further.
Yes, we can tell that you and others sure seem to fantasize about that quite a bit.
I wish you luck though, maybe your wishes will come true.