To be fair, this is the "make shit up" thread.The real quote without the made up last sentence (why post made up shit?)
To be fair, this is the "make shit up" thread.The real quote without the made up last sentence (why post made up shit?)
That I agree with, but I also think we can go with what we know - technically. That is, Gonzalo is most probably PS5 SOC with GPU part running at 1.8GHz boost. This would, along with what we know about desktop NAVI 5700XT part, mean that its most likely not over 40CU part. If we get chip resembling Scarlett production SOC, and it is clocked at 1.8-1.9GHz I would expect shown die size to be fake (or shit ton of RT units).Whether these are fake or not, I don't know, but they do appear to be in the ballpark of what one would expect. I don't expect an SOC under 300mm or over 400mm.
40CUs @ 1.8GHz would yield better performance then 12TF Vega GPU. 36CU @ 1.8GHz would yield better results then Vega 56 at 10.6TF.I think I agree on the PS5 speculation; however, it would be disappointing if it's only 40 CU's and they need to disabled CU's as well for yields. Although maybe just having 36 CU's (same as PS4Pro) would allow for easier backwards compatibility.
Speaking of, I do wonder about the implications of the midgen butterfly effect ( ) in the context of Navi. The Navi shader engine (NSE?) looks roughly akin to what would have been either of the Sea Island base console GPU configurations (i.e. 2 primitive/setup units, 2 sets of CUs, up to 8 RBEs etc). At least based on Scorpio, the number of CUs attached to the setup engine (distributor?) seems less of a problem for compatibility - It Just Works. Then 2NSEs would mimic the midgen twins.*I think I agree on the PS5 speculation; however, it would be disappointing if it's only 40 CU's and they need to disabled CU's as well for yields. Although maybe just having 36 CU's (same as PS4Pro) would allow for easier backwards compatibility.
I think I agree on the PS5 speculation; however, it would be disappointing if it's only 40 CU's and they need to disabled CU's as well for yields. Although maybe just having 36 CU's (same as PS4Pro) would allow for easier backwards compatibility.
Why would BC require a multiple of ps4's number of CUs?
Why not disable whatever number of additional ones in the lowest compat mode, if all busses are at least as fast?
hm? # of CUs within a grouping shouldn't matter. Who are you talking to?
I think I agree on the PS5 speculation; however, it would be disappointing if it's only 40 CU's and they need to disabled CU's as well for yields. Although maybe just having 36 CU's (same as PS4Pro) would allow for easier backwards compatibility.
Interesting few tweets from Komachi. He thinks two IDs for Gonzalo means it will be HBCC on that one (as all Vega cards with HBCC have 2 IDs). He also speculates in his ID table that Navi12 or Navi20 are Arden related, we shall see.
From currently available info, I think both consoles are under 10TF, with Gonzalo being PS5 chip with 36CU part @1800MHz.
Don't belive one next gen console is under 10 TF... a PR nightmare that would be.