Baseless Next Generation Rumors with no Technical Merits [post E3 2019, pre GDC 2020] [XBSX, PS5]

Discussion in 'Console Industry' started by BRiT, Jun 9, 2019.

Thread Status:
Not open for further replies.
  1. Scott_Arm

    Legend

    Joined:
    Jun 16, 2004
    Messages:
    15,134
    Likes Received:
    7,679
    I have no idea what Randy Pitchford is arguing for. Is he disappointed that Microsoft didn't build their own 5nm fab or something?
     
  2. Shortbread

    Shortbread Island Hopper
    Legend

    Joined:
    Jul 1, 2013
    Messages:
    5,632
    Likes Received:
    4,921
    I think we're going to hear a lot of PR language from both sides about "patented" or "exclusively designed" being tossed around when combating any shortcomings their respective systems may have when stacked against each other.
     
    milk, turkey and egoless like this.
  3. Jay

    Jay
    Veteran

    Joined:
    Aug 3, 2013
    Messages:
    4,032
    Likes Received:
    3,428
    Even if your right I don't see how what he says maps to that?
     
  4. Rangers

    Legend

    Joined:
    Aug 4, 2006
    Messages:
    12,791
    Likes Received:
    1,596

    With his later tweet included, he doesn't say anything about which is more powerful. If he knows.

    But of course. Nobody in the know does openly (except Reiner?).
     
  5. Shortbread

    Shortbread Island Hopper
    Legend

    Joined:
    Jul 1, 2013
    Messages:
    5,632
    Likes Received:
    4,921
    I was suggesting that whatever Randy Pitchford was inferring about or hinting at, will be negated by Sony’s or Microsoft’s PR statements on minimizing any perceived console weaknesses when stacked against each other. In other words, Randy Pitchford words (tweets) will not mean sh** in the long run.
     
  6. MrFox

    MrFox Deludedly Fantastic
    Legend

    Joined:
    Jan 7, 2012
    Messages:
    6,488
    Likes Received:
    5,996
    Maybe he's hinting about 3rd parties being forced to support the 4TF lockhart sku.
     
    egoless likes this.
  7. Scott_Arm

    Legend

    Joined:
    Jun 16, 2004
    Messages:
    15,134
    Likes Received:
    7,679
    What does that have to do with Moore's Law?
     
  8. bgroovy

    Banned

    Joined:
    Oct 15, 2014
    Messages:
    799
    Likes Received:
    626
    Yeah, what he describes about the "magic Virtual RAM mapping" sounds exactly like what HBCC does.
     
  9. Mskx

    Newcomer

    Joined:
    Apr 20, 2019
    Messages:
    196
    Likes Received:
    216
    He replied to someone on twitter who said something similar:
     
  10. Jay

    Jay
    Veteran

    Joined:
    Aug 3, 2013
    Messages:
    4,032
    Likes Received:
    3,428
    First tweet saying sounds like ms using Moores law as excuse.
    Second tweet talking about wanting ps5 and xsx to be simular.

    So does sound like a power comparison to me, but first tweet especially, seems so bizarre that I don't think much makes sense. So I'm gonna put it down to him having some sort of an episode.
     
  11. dobwal

    Legend

    Joined:
    Oct 26, 2005
    Messages:
    5,955
    Likes Received:
    2,324
    Seems he unimpressed by the supposed jump in performance. The One X tripled the performance of the base PS4 when going from 28nm to 16nm. Going from 16nm to 7nm, MS is only able to supposedly double up from the one X to the series X.
     
    egoless likes this.
  12. dobwal

    Legend

    Joined:
    Oct 26, 2005
    Messages:
    5,955
    Likes Received:
    2,324
    I may be talking out my ass since I’m pulling a bunch of this from memory that really fuzzy.

    HBCC treated vram like a last level cache and a portion of system ram like vram. How’s does that work on a console with a single pool of memory which treats a portion of its gddr pool as vram and the other portion as system ram? HBCC would be unnecessary for consoles.
     
    #2572 dobwal, Dec 20, 2019
    Last edited: Dec 20, 2019
  13. Mskx

    Newcomer

    Joined:
    Apr 20, 2019
    Messages:
    196
    Likes Received:
    216
    When Tom Warren talked about Microsoft working on "SSD tech that allows devs to load larger data structures than the available GPU memory" I first thought he was talking about a pure software solution because of the previous tweet in that chain.

    I know there has been speculation about the PS5 having something like this but... Could they be doing something similar to a scaled down variation of what the Radeon Pro SSG is doing? Would fit with the "large data structures" and might also fit with some of the things Phil Spencer has said about reducing latency.
     
  14. borntosoul

    Regular

    Joined:
    Oct 9, 2002
    Messages:
    319
    Likes Received:
    46
    Location:
    Au
    Too many are stuck on price point, how many generation will it take to get past the stupid $399 US price point mentality
    Power comes down to a marketing issue believe it or not, why? Because if they have no confidence in selling a system for more money and confidence in the hardware then the specs are going to suffer.

    Any gamer would not blink at paying $100 more for a system that offers much more and that has a life span of over half a decade. If they don’t then it’s time to stick with current gen or take up walking the dog and throwing a frisbee.
     
  15. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    20,511
    Likes Received:
    24,411
    Yeah, he replied to BGroovy's twitter account. :lol:
     
    iroboto likes this.
  16. Mskx

    Newcomer

    Joined:
    Apr 20, 2019
    Messages:
    196
    Likes Received:
    216
    Ah... I suspected something like that might be the case and even checked the name vs usernames in here but didn't get the B.G. Bgroovy connection. ;p
     
  17. Entropy

    Veteran

    Joined:
    Feb 8, 2002
    Messages:
    3,360
    Likes Received:
    1,377
    Well, I’d contend that ”any gamer” wouldn’t mind paying $500 more, and be free of console platform holder royalties, free to upgrade any component of their system as desired at any point in time suitable, free to choose rendering settings that suit their preferences in terms of responsiveness.

    Yet, in spite of this, consoles enjoy a reasonable sales volume. And the main reason for that is price point. Because not all consumers are ”gamers”, not all buyers of consoles buy for themselves but for kids, and so on.

    And always remember that there is a gaming platform called mobile, where the cost of entry is effectively zero for someone who has a smart device anyway.

    It may be that the only reason the console business model survives is industry inertia. If I were a platform holder, I would be very very careful before rocking the boat in any major way, or they may loose even more casuals to mobile, and price others out of their walled gardens. (Microsoft probably wouldn’t mind too much if they lost gamers to Windows, but then again not too much profit will find its way into their pockets if so.)
     
    PSman1700 likes this.
  18. Randy Pitchford has no idea how hard it is to achieve 12 TFLOPs on 7nm in a console form factor and power consumption. He's somehow blaming Microsoft for the limits on fabrication processes and die sizes that are reallistic for mass producing at a scale of tens of millions per year, which can't come from nothing but sheer ignorance.

    In the end, he's just attention whoring, and he's being successful at it.
     
    DSoup and PSman1700 like this.
  19. Tkumpathenurpahl

    Tkumpathenurpahl Oil Monsieur Geezer
    Veteran

    Joined:
    Apr 3, 2016
    Messages:
    1,910
    Likes Received:
    1,929
    Any publicity is good publicity. He's just attaching himself to the hot topic of the XSX.

    Fair enough, he's just playing the game and getting publicity for himself, his studio, and their games. Ultimately, it's just noise. But so is Twitter.
     
  20. fehu

    Veteran

    Joined:
    Nov 15, 2006
    Messages:
    2,067
    Likes Received:
    992
    Location:
    Somewhere over the ocean
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...