mckmas8808 said:I wonder if any Sony devs or third party devs will try to do what Barry is doing, but in a real game?
I don't know if anyone is doing exactly what is being done here, but Insomniac might be doing something roughly similar with Warhawk. They're doing ray-marching for the cloud rendering, and depending on how they're implementing it, it may use texture-lookups - if those textures couldn't be streamed in or weren't small enough to fit in LS, they might use a cache? Not sure. Perhaps another person could elaborate.