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Please comment either here or in the articles forum's comment thread and do feel free to Digg it if you like it!Since our look at Emergent's Gamebryo business back in November, we've been hard at work following up on Gamebryo itself, the game development technology used to create the likes of The Elder Scrolls IV: Oblivion on Xbox 360 and PC.
In this Beyond3D interview, we check out Gamebryo in depth, discussing renderer, tool and implementation technical details with Emergent's Dan Amerson and Randy Spong. We also recommend you check out our Gamebryo primer if you're unfamiliar with it or game engine technology in general, to take a look at the platform from a high level before diving in with the technical interview.