Avowed [XBSX|S, PC, XGP]

Not every souls game needs to be Elden Ring to be good, same is true for Avowed. I am enjoing this game and so far it has been very pleasent suprise.

edit:

I fully agree here with Jeff Grubb, i think Avowed will be this game that in future poeple will look back and realise how underrated it was when it came out. Some of the reviews are suprising to me as well, i feel it deserve a bit more creds than it does. I am not suprise becouse as i said before hate farming gives a lot more clicks.
 
Last edited:
I finished my second playthrough, all quests completed, all weapons and armour found etc. It's a fun game, a weird cross between Greedfall and the Last of Us, but mostly Greedfall. But take away the shiny gloss of the graphics and the basic stab at some physics related interactions (freezing or electrifying water etc) and it just feels really dated. Like if they re-skinned The Outer Worlds but took away some of the depth and complexity of story telling, and reduced the world to the bare minimum needed to convey the protagonist from one plot line to another.

Like I said though, it's not bad it's adequate for a time filler and probably worth it as a GP game. It's just that it's all been done before, and better in many ways, by other games. Even Obsidians previous outings are more complete somehow.
 
I respect your review, but just think that it does everything well enough that I like it quite a bit more than some.

I like that it's stripped down to story, exploration and combat and doesn't try to overwhelm you with nonsense.

For me, I'm glad that if I see some coins I can grab them without worrying about going to jail or getting ganked by guards. It's a feature not a bug. I get that for some people it breaks their immersion too much.

It's an adventure game first and an RPG second is probably the thing that puts some people off, I think. Obsidian games and Elder Scrolls type games are usually the other way around.

It's almost Zelda-like, in some respects, with environmental puzzles etc...
 
I tried that. It doesn't work for all cloth awnings though, which is another thing that I noticed. There is a clear lack of consistancy in how features have been implemented. Almost as though someone was trying something out but then that wasn't propagated throughout the game.

And why go to that trouble if you are then going to leave NPCs in a state where they are just statues that either never move or just repeat the same very limited action over and over again?
 
Back
Top